There are five total Pal Towers in Palworld, and the Brothers of the Eternal Pyre Tower is likely the third one you will encounter.
The first two Pal Towers you should take on are the Rayne Syndicate Tower and the Free Pal Alliance Tower, which are meant for players at around levels 15 and 25, respectfully. However, the Brothers of the Eternal Pyre Tower is an entirely other story, as the difficulty of this tower is unlike anything you’ve seen in Palworld up to that point. As such, you need to know what level you should be before trying to challenge it.
The level for Brothers of the Eternal Pyre Tower in Palworld
The Brothers of the Eternal Pyre Tower is located in the volcano region of the Palworld map. This is found in the southwestern corner of the map and the tower specifically is located in the center of the region itself.
As with any other Pal Tower, you can usually tell what level you need to be for the Brothers of the Eternal Pyre Tower by looking at the levels of the wild Pals around it. If you look around, you’ll find the wild Pals are anywhere from level 30 to level 38. However, I recommend actually being closer to level 40, as the bosses inside the Brothers of the Eternal Pyre Tower are incredibly strong.
Speaking of the bosses, the Brothers of the Eternal Pyre Tower holds Axel and Orserk inside. Orserk is a Lightning and Dragon-type Pal with roughly 137,000 HP. In order for you to have any chance against Orserk, you need Pals around level 40 and ideally, those Pals will be Ground or Ice-types or at least have attacks of those types. Orserk is weak to both of those attack types, so I suggest bringing something like Warsect, Sibelyx, Penking, Mammorest, or anything with similar typing.
If you don’t, you likely won’t be able to take Orserk down to zero HP before your 10 minutes is up. The Pal is extremely tanky and doesn’t take a ton of damage regardless of what attacks you use. It also has powerful Lightning-type attacks that can decimate your Pals in battle, so I recommend using a switch-out strategy that sees you continually putting your Pal back in its sphere when you see a big attack coming. Then, once the attack is over, throw your Pal out again, allow it to deal damage, and keep its HP high.