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One of the Gigs in Cyberpunk 2077 Phantom Liberty that you can take on for Mr. Hands is called Heaviest of Hearts. This Gig sees you talk with a father whose son has gotten himself into a bit of trouble with the DA of Night City. The DA, named Georgina Zembinsky, is planning to send the man’s son away for a long time, and you need to find a way to stop that from happening. Georgina Zembinsky is located in Mr. Hands’ club in Dogtown, but before you can get to her, you need to access VIP Room 4.

After going through Mr. Hands’ club and finding out where Zembinsky is located, you will get a quest objective that tells you to “find a way to enter VIP Room 4.” Your quest marker on the HUD leads you to a locked door that will take you into the VIP area of the club. It’s your job to figure out how to get past the locked door and up to Zembinsky’s VIP room. Oh, and you also don’t want to alarm any guards, per Mr. Hands’ request.

In this guide, I will explain exactly how to get to VIP Room 4 and where to find Georgina Zembinsky in Cyberpunk 2077.

How to enter VIP Room 4 in Cyberpunk 2077

First and foremost, you want to look at the locked VIP door on the main floor of the club. When looking at it, bring up your scanner and you will see a line that goes from the door to the back of the club. Follow this line, which leads you to a security guard standing post in front of a sliding door with “Staff Only” written above it.

Cyberpunk 2077: How to enter VIP Room 4 and find Georgina Zembinsky
The Staff Only door. | Screenshot via Upcomer

Here’s what you need to do to silently get past the guard and open the VIP door:

  • Crouch right behind the guard and take him out with a kill or non-lethal takedown. Then, open the sliding door and make your way into the hallway. There will be two guards on the other end of the hallway, which you can use a quickhack on to distract them.
  • Enter the room where the line leads and use the computer sitting on the desk. Go to the Local Network tab and open the VIP Floor Door.
  • Make your way back to the locked VIP door, which will now be open. You want to ensure you’re being stealthy from here on out.
Cyberpunk 2077: How to enter VIP Room 4 and find Georgina Zembinsky
The computer that opens the VIP door. | Screenshot via Upcomer

Once you’re through the VIP door, go up the stairs and you will find two guards looking out a window on the right side of a hallway. You need to either take them out silently, maybe using a suppressor, or use quickhacks to sneak past them. Either way, VIP Room 4 is on the other end of the area, past the hallway where the guards are standing.

Every room is labeled with a number on the right side of the door. VIP Room 4 is located right across from the bar, but you need to make sure you don’t catch the attention of guards before entering it. Once inside, some club members will tell you that Georgina Zembinsky is now in VIP Room 6, which is at the very far end of the room.

Related: Cyberpunk 2077: Can you romance Songbird?

You now need to slip out of VIP Room 4 and go to VIP Room 6, preferably without being seen by guards. However, even if you are spotted and need to kill guards, your reward for completing the quest from Mr. Hands only goes down from $8,000 to $4,000, so it’s not a total loss. 

Finding Georgina Zembinsky in Cyberpunk 2077

VIP Room 0 will be locked from the front, so you need to find an alternate way inside. Luckily, you can head around to the back side of it by going to the right and you will find a door that leads behind all of the VIP rooms. Take out the guard in the hallway and access the computer on the wall to open the back door entrance to VIP Room 6.

The entrance to the back hallway that goes behind VIP Room 0. | Screenshot via Upcomer

Head inside the room to find Zembinsky sitting with a large man on a couch. From here, the quest plays out in a fairly straightforward manner, although you will have to make a choice that impacts the final result of Heaviest of Hearts.

In any case, once you’re done, head back outside of the club and you will receive a call from Mr. Hands that signifies the end of the quest.

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