THE FINALS Update 1.5.0 patch notes: Solo Bank It, C4 nerf, and Las Vegas updates - Upcomer
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A FINALS character standing against a yellow wall with THE FINALS written in white lettering.
Image via Embark Studios

THE FINALS Update 1.5.0 patch notes: Solo Bank It, C4 nerf, and Las Vegas updates

THE FINALS Patch 1.5.0 is here, bringing a new mode, weapon nerfs, and some major changes to abilities and gadgets.

Embark Studios have officially dropped the new 1.5.0 update for THE FINALS, nerfing a number of gadgets including the C4, and making changes to some abilities. Here are the full THE FINALS 1.5.0 patch notes.

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With plenty of updates in the January 17 patch, there’s sure to be something in here that catches your eye, as Embark continues to tweak their FPS title. Not only are there plenty of tweaks to abilities, gadgets, and weapons, but the update also includes a new mode for players to enjoy.

Solo Bank It

The headline addition in THE FINALS 1.5.0 patch is the new mode Solo Bank It. This mode takes the Bank It that we all know and love, and takes away all your teammates. It’s a 12-player free-for-all, with the first person to earn 40,000 and deposit it in the cash-out station declared the winner.

Embark admits this is an experimental mode, and will be opening a channel in their Discord for feedback. It’s also only available for a limited time, so make sure to hop in and give it a go.

Abilities

Six abilities have received changes in the 1.5.0 patch for THE FINALS, with some seeing bugs fixed, while others were nerfed to make them less powerful.

  • Charge N’ Slam: Fixed an issue where players could charge while stationary and stealing an extraction.
  • Cloaking Device: Increased activation cost from 1s to 2s. Increased minimum required charge time to activate from 1.5s to 2.5s.
  • Grapple Hook: Will no longer attach to objects that are attached to carriables.
  • Guardian Turret: Will now shoot target dummies in the practice range.
  • Mesh Shield: Decreased health from 1100 to 1000.
  • Recon Senses: Increased activation cost from 1s to 1.5s. Decreased minimum charge time to activate from 2.5s to 2s.

Gadgets

Eight gadgets have also been tweaked with the 1.5.0 patch, but perhaps the most significant is the C4, which has received a major nerf. The Gas Mine, RPG, and Stun Gun have also received nerfs, while the Flashbang, Incendiary Mine, Vanishing Bomb, and Tracking Dart have been buffed.

  • C4: Player damage decreased from 210 to 155. Player min damage decreased from 120 to 100.
  • Flashbang: Cooldown decreased from 20s to 18s.
  • Gas Mine: Cooldown increased from 25s to 27s.
  • Incendiary Mine: Cooldown decreased from 30s to 27s.
  • Vanishing Bomb: Cooldown decreased from 20s to 18s.
  • RPG: Player damage decreased from 150 to 140.
  • Stun Gun: Decreased duration of stun effect from 5s to 3.75s.
  • Tracking Dart: Cooldown decreased from 15s to 13s. Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart.

Weapons

10 weapons have seen balancing changes, with a range of tweaks across the board. The Riot Shield has received the most attention, with changes aimed at addressing issues that have affected the item.

  • Flamethrower: Damage increased from 28 to 30.
  • LH1: Damage increased from 47 to 49.
  • M11: Recoil pattern updated to make the weapon easier to control.
  • SH1900 Shotgun: Damage decreased from 12 to 10 damage per pellet.
  • M60: Damage increased from 21 to 22.
  • Riot Shield: Updated attack animations and hit sweeps, to make the weapon feel more responsive. Fixed issues where the Riot Shield could be invisible and still block bullets. Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder.
  • SA1216: Fixed an issue that allowed the weapon to be fired faster than intended.
  • SR-84 Sniper Rifle: Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84.
  • Throwing Knives: Added new trail effects to make them easier to see. Shortened the lifetime of Knives stuck in metal surfaces.
  • V9S: Damage increased from 35 to 36.
A character from THE FINALS holding a shotgun.
10 guns were tweaked with this patch. Image via Embark Studios

Las Vegas map updates

Las Vegas is on the receiving end of a number of changes, mainly regarding the destruction of the map. They’ve also moved some of the ziplines around the area, in an attempt to make moving around the map easier.

  • Updated destruction behavior to get more realistic destruction.
  • Updated strain system to get more realistic destruction.
  • Updated various ziplines in the level.

Game Modes

Bank It, Quick Cash, and Tournaments have all been tweaked with this patch, with changes to respawn times across the board.

  • Bank It
    • Game show event start time reduced from minute six to minute four
  • Quick Cash
    • Game show event start time reduced from minute six to minute four
    • Team wipe respawn time increased from 17 to 18 seconds
  • Ranked Tournament
    • Team wipe respawn time increased from 25 to 26 seconds
  • Tournament
    • Team wipe respawn time increased from 25 to 26 seconds
    • Tournaments will now unlock after players have completed one round, reduced from 12

Bug fixes and Quality of Life improvements

  • Animation
    • Updated some main menu weapon animations
    • Left-side inspection animations added to the following items:
      • AKM
      • CL-40
      • FCAR
      • Flamethrower
      • Goo Gun
      • Lewis Gun
      • LH1
      • M11
      • M60
      • MGL32
      • Model 1887
      • R.357
      • SA1216
      • SH1900
      • SR-84
      • Stun Gun
      • Tracking Dart
      • V9S
      • XP-54
  • Audio
    • Replaced an old unattenuated sound on the Glitch Trap
    • Fix a zip wire attachment sound that could play on the main menu
  • Characters
    • Fixed some issues where hair could clip visually with various headwear
    • Fixed some skinning issues that occurred on wrists
    • Fixed some skinning issues that occurred on gloves
  • Controller
    • Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions
  • Console
    • Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles
  • Crashes
    • Fixed a server crash where players could attach to ziplines and disconnect at the same time
    • Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
  • Disconnects
    • Fixed an issue where game servers could very rarely shut down early due to how players connected
  • Maps
    • General
      • Improved the floor number display in elevators
      • Fixed lingering smoke clouds that could appear during the end of round sequence
      • Fixed team logos not always streaming in during the end of round sequence
    • Monaco
      • Fixed an awning that partially clipped through the path of a zipline
      • Optimised lighting for the Fog and Storm weather types
    • Seoul
      • Fixed an initial spawn in Hospital that ran into a small dead end
      • Fixed some railings that could block bullets
    • Vegas
      • Fixed an issue where the map border blocked bullets and grenades
      • Fixed a ladder that sometimes caused players to get stuck
      • Fixed some issues with intersecting and floating assets
      • Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
  • Movement
    • Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
    • Vaulting
      • Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
      • Updated vaulting to feel snappier and be more aligned to ledges
  • Quick Melee
    • Fixed an issue where players could use Quick Melee on ladders
  • UI
    • Fixed an issue where scoreboard text could be cut short
    • Fixed a ‘New’ label that could clip with the Play button in the main menu
    • Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
    • Fixed an issue where player’s names could appear over their face in the end of round screens
    • Fixed an issue where the Career screen could jump during the first frame
    • Fixed an issue where hover VFX would not play on video thumbnails
    • Fixed an issue where some Weapon Charms and Stickers would become unequippable
    • Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
    • Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
    • Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
    • Fixed an issue where player names above the health bar could sometimes get cut off
    • Fixed an issue where the subtitle preview would not hide correctly when exiting settings
    • Fixed team member names sometimes staying transparent after respawn
    • Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
    • Fixed an issue where some settings in the settings screen would not be affected by restoring default settings
  • VoIP
    • Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
    • Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
  • Weapons
    • Fixed an issue where bullet dispersion/spread would not update if the player switched between items 
    • Throwing Knives will now have the correct skin when thrown 
    • Fixed cheat exploit with melee weapons

There you have it folks! A host of new changes, so jump into the action and try them out. If you find it hard to get a game, check out how to fix THE FINALS server issues.

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