VALORANT Patch 4.11 adds "Clutch Mute" option
Image Credit: Bethesda
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VALORANT
Provided by Riot Games

VALORANT Patch 4.11 adds “Clutch Mute” option

The patch also comes with an assortment of agent bug fixes
This article is over 2 years old and may contain outdated information

VALORANT Patch 4.11 brings a host of bug fixes and one new feature, the “Clutch Mute” option.

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Riot Games is carrying on with its mandate of introducing a many small VALORANT patches that tackle bugs and quality of life issues. That strategy continues with Patch 4.11.

Clutch Mute

Clutch Mute gives players the option to mass mute teammates and/or party members with the press of a button. To bind Clutch Mute, follow these steps:

  • Go to Settings (Esc) > Controls > Communication
  • Set keybinds for party and team voice Clutch Mute keys
  • Press the keybind while in-game to toggle “ON” the party and/or team voice Clutch Mute and then again to toggle “OFF”

While Clutch Mute is on, you can toggle it whenever you want during the match by pressing the assigned key. An icon will always show you when it is enabled.

The purpose of Clutch Mute is to silence pesky teammates and party members so you can focus in a clutch scenario. Anyone who’s played VALORANT ranked know that overzealous teammates have a tendency to backseat game sometimes.

Clutch Mute also follows the general pattern of Riot prioritizing  voice comms improvement in VALORANT.

Bug Fixes

Agent bug fixes:

  • Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
  • Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift
  • Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift
  • Fixed a bug where you would sometimes see the location of enemy Astra stars
  • Fixed a bug where you were unable to re-stabilize KAY/O after being themselves resurrected by Sage
  • Fixed a bug where the following abilities would sometimes disappear from the minimap:
    • Viper’s Toxic Screen and Poison Cloud
    • Killjoy’s Nanoswarm
    • Cypher’s Cyber Cage
  • Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid items
  • Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigate down the chute on Breeze
  • Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt
    • This voice line used to also indicate when a Sova dart destroyed an unintended trap, which Riot Games says was not the intention. Now the line only plays when killing an enemy player
  • Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
  • Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap
Author
Image of Coby Zucker
Coby Zucker
Coby Zucker is Upcomer's resident CS:GO writer. He's also played League of Legends at the collegiate level and is a frequent visitor in TFT Challenger Elo. He's a firm believer that Toronto should be the next big esports hub city.