Destiny 2: The Witch Queen brought with it Void 3.0, an overhaul to the Light-based subclass that gives Guardians the kind of variety they had with the release of Stasis subclasses.
Void 3.0, like Stasis, gives players a bevy of alterations and bonuses for their Void-powered abilities, from making enemies explode when they die to boosting damage and debuffing opponents. The Titan class, which boasts the powerful Ward of Dawn for support in endgame content, especially benefits from these changes by adding more range and buff options to the class.
Here’s a first look at what The Witch Queen and Void 3.0 have to offer Titans and what abilities, aspects and fragments to pick to get the most out of the updated system.
Some top picks for Void 3.0 Titan builds
If you’re going with Void as a Titan, you’re most likely looking to protect your fireteam rather than go on an all-out offensive. Ward of Dawn is one of the premier support Supers in the game, and you have plenty of better options for damage-based Supers on a Titan, so stick with Ward as usual.
That said, Void 3.0 gives defense-heavy titans options for bolstering their firepower. The Shield Throw ability adds a bit of range to the kit and grants an overshield for players to let them stay in the fight. Furthermore, Grenades now benefit from Echo of Undermining, a Void Fragment that marks the return of debuffs to Void subclasses. Pair that fragment with Echo of Remnants and a lingering grenade, and you’ve got one of the best one-two combos in Destiny 2 for boss damage.
You really can’t go wrong with the first aspects you get. Offensive Bulwark and Bastion turn your Ward of Dawn into even more of a protective buff powerhouse, and Controlled Demolition gives Void 3.0 Titans another add clear tool to go with Shield Throw and your grenades. Controlled Demolition grants one more fragment slot, which might overshadow Bastion, but Offensive Bulwark feels like a must with Ward of Dawn going forward.
Echo of Leeching and Echo of Reprisal feel like must-haves as well, and the fourth slot can be a flex depending on what type of game you’re trying to play. Echo of Persistence, for example, could be a nice combo with Shield Throw, while Echo of Expulsion can pair with Controlled Demolition to make all your Void 3.0 foes go boom.
Here’s a look at all the options so far for Void 3.0.
Titan Void 3.0 fragments and aspects
- Offensive Bulwark (adds two fragment slots): Gives the Void 3.0 Titan more offensive viability by boosting grenade recharge rate and increasing melee damage and range while the Guardian has an overshield. Melee final blows extend the duration of your overshields as well. This effect is also activated within the Ward of Dawn Super and the aspect gives Sentinel Shield users an additional shield throw.
- Bastion (adds one fragment slot): Casting a Super grants an overshield to all nearby fireteam members, and using the Titan Barricade also grants an overshield. Fellow Guardians behind the Barricade gradually regenerate their overshields, and the duration of the extra shielding is increased by staying near the Barricade.
- Controlled Demolition (adds two fragment slots): Void abilities make a target “volatile,” and damage on volatile targets causes them to explode for additional damage. When nearby enemies explode from the volatile debuff, you and fellow Guardians receive health regeneration.
- Echo of Expulsion: Void ability final blows make opponents explode, and this fragment also gives you 10 more Intellect for faster Super regeneration. This pairs very well with Controlled Demolition and other fragments like Echo of Reprisal.
- Echo of Reprisal: Killing enemies with other enemies close by generates additional Super energy. Very effective given the Titan’s options for gaining an overshield.
- Echo of Provision: Hitting foes with grenade damage gives additional melee energy. This fragment also gives users -10 Strength to compensate for the extra recharge of the fragment.
- Echo of Exchange: Melee final blows give your Guardian grenade energy. The final blow does not have to be a Void 3.0 ability, so this will pair well with Echo of Provision and could be a net-positive despite the -10 Strength given by Echo of Provision.
- Echo of Remnants: Extends the duration of damage-over-time grenades. Creates a new debuff platform for Void 3.0 when paired with Echo of Undermining.
- Echo of Undermining: Grenades weaken opponents, making them more vulnerable to all incoming damage. The fragment comes with a -20 to Discipline, decreasing grenade recharge rate to compensate for the power of debuffs against tougher targets.
- Echo of Persistence: Makes Void 3.0 buffs applied to you such as an overshield, invisibility or the former Warlock-only perk Devour last longer. Could pair well with Offensive Bulwark as well as the Titan melee abilities and Bastion.
- Echo of Leeching: Your melee final hits trigger health regeneration for you and your fireteam. This fragment also comes with +10 to your Resilience. A nice stand-in for Controlled Demolition, though it doesn’t have that explosive option with applying volatility to enemies.
- Echo of Domineering: Suppressing a foe (AKA using a Suppressor grenade or the Shield Bash, or an enemy walking through your guarding Sentinel Shield or Ward of Dawn) increases your mobility and reloads your weapon from reserves. This fragment also gives you +10 to Discipline, allowing you to throw more of those Suppressor grenades and keep your enemies grounded.
- Echo of Dilation: You move faster while crouching, and your radar range and accuracy expands. The main benefits of this fragment, though, are the +10 to both Mobility and Intellect. A good placeholder if you have a strong three-fragment build already.
- Echo of Instability: Grenade kills add volatile rounds to your Void weapons. These rounds apply volatile to your foes, which means they explode when they take more damage. The mod also adds +10 Strength, which when paired with Echo of Exchange means more chances to proc the effect.
- Echo of Harvest: Killing weakened enemies with a precision final blow creates an Orb of Power. Good for Charged with Light builds, but it comes with -10 to Intellect.
- Echo of Obscurity: Kills with a finisher grant the user invisibility. Very niche, perhaps good for non-Hunters trying to run endgame content solo.
- Echo of Starvation: Orbs of Power also grant you Devour, which comes with many perks. Devour sends you back to full health on enemy kills and triggers extra grenade regeneration, and kills also extend the duration of Devour. The fragment comes with a -10 to Discipline to make sure that grenade regen doesn’t mean you’re just tossing nades every few seconds.
That’s it for the main new stuff, but the abilities and even Supers for Void 3.0 are altered a bit. Here’s what The Witch Queen did to Titans and how to take advantage of those new skills.
Titan Void 3.0 basics
- Ward of Dawn: Creates a protective dome for players and buffs weapon damage for Guardians that pass through it.
- Sentinel Shield: Summons a Void shield that Guardians can throw at, bash and block against enemy attacks. Fellow Guardians who shoot through the shield while it’s blocking gain increased weapon damage, and enemies who shoot the shield while it’s blocking make the shield last longer based on damage done to it.
- Rally Barricade: Use a truncated barrier that teammates can shoot over by aiming down sights. Using the Rally Barricade grants increased reload speed, weapon stability and weapon range.
- Towering Barricade: Creates a tall and wide shield to deflect incoming enemy fire.
- Shield Throw: A ranged attack that allows the Titan to toss their Void shield, dealing damage and applying an overshield to the Guardian for all enemies hit. This skill can also bounce off of walls and opponents.
- Shield Bash: A shoulder charge-style attack used while sprinting that suppresses the target and grants the Titan an overshield on contact. This ability will be also helpful against Hive Guardians given the Lucent Brood can use abilities like Guardians can.
- Void Wall: Creates a horizontal wall that damages enemies who pass through it. Good for add control and cordoning off portions of the map.
- Suppressor Grenade: On explosion, suppresses enemies. This can also cut off Light and Stasis ability use.
- Void Spike Grenade: Attaches to a surface and spews Void energy. This also works well for damage-over-time and creating space.
- Vortex Grenade: Creates a dome-shaped space that pulls enemies in and does damage over time.
- Magnetic Grenade: Attaches to opponents and explodes twice.
- Scatter Grenade: Bursts into a number of projectiles that all explode to deal damage to any enemies in the area.
- Axion Bolt: A seeker grenade that explodes on impact but also creates homing projectiles that follow live targets.
Be on the lookout for more Destiny 2: The Witch Queen loadout guides in the coming days.