Teamfight Tactics seventh expansion, TFT Dragonlands, revamps the Hextech Augment mechanic from TFT Gizmos and Gadgets. With the set 7 revamp come a ton of new TFT augments for players to enjoy. Here is a list of all the new augments coming to TFT Dragonlands.
NOTE: These are subject to change, and previously unchanged augments are not listed here. Old augments with major changes are listed, however.
TFT set 7 silver augments
Band of Thieves: I Gain 1 Thief’s Gloves.
Lategame Specialist: Gain 40 gold when you reach Level 9.
Pandora’s Bench: Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
AFK: You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Combat Training I: Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
Best Friends I: Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.
Axiom Arc I: When your units kill an enemy they gain 20 Mana.
Preparation: Units on your bench gain 10 Attack Damage and Ability Damage every round, up to 30.
Big Friend: Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Assassin Heart: Your team counts as having 1 additional Assassin. Gain a Kayn.
Astral Heart: Your team counts as having 1 additional Astral. Gain a Nami.
Bruiser Heart: Your team counts as having 1 additional Bruiser. Gain a Braum.
Cannoneer Heart: Your team counts as having 1 additional Cannoneer. Gain a Tristana
Cavalier Heart: Your team counts as having 1 additional Cavalier. Gain a Lillia.
Dragonmancer Heart: Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
Evoker Heart: Your team counts as having 1 additional Evoker. Gain a Lulu.
Guardian Heart: Your team counts as having 1 additional Guardian. Gain a Thresh.
Guild Heart: Your team counts as having 1 additional Guild. Gain a Twitch.
Jade Heart: Your team counts as having 1 additional Jade. Gain a Gnar.
Mage Heart: Your team counts as having 1 additional Mage. Gain a Nami.
Mirage Heart: Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart: Your team counts as having 1 additional Mystic. Gain a Nami.
Ragewing Heart: Your team counts as having 1 additional Ragewing. Gain a Shen.
Revel Heart: Your team counts as having 1 additional Revel. Gain a Jinx.
Scalescorn Heart: Your team counts as having 1 additional Scalescorn. Gain a Braum.
Shapeshifter Heart: Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Heart: Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
Swiftshot Heart: Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart: Your team counts as having 1 additional Tempest. Gain a Qiyana.
Warrior Heart: Your team counts as having 1 additional Warrior. Gain a Yone.
Whispers Heart: Your team counts as having 1 additional Whispers. Gain a Thresh.
Gold augments
Rich Get Richer+: Gain 15 gold. Your maximum interest is increased to 7.
Urf’s Grab Bag I: Gain 1 Spatula and 1 random item component.
Gadget Expert: Direct Damage items deal 40% more damage as true damage. Gain a Statikk Shiv.
Cluttered Mind: If your bench is full at the end of a round, gain 5 experience points.
Last Stand: The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Better Together: Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Combat Training II: Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 4 Attack Damage.
Best Friends II: Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.
Axiom Arc II: When your units kill an enemy they gain 30 Mana.
Assassin Crest: Gain an Assassin Emblem and a Kayn.
Cutthroat: Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 35% until they cast. Assassins deal 20% more damage against Mana-Reaved targets. Gain a Qiyana.
Astral Crest: Gain a Astral Emblem and a Nami.
Intercosmic Gifts: Astral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Bruiser Crest: Gain a Bruiser Emblem and a Taric.
Personal Training: At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
Titanic Strength: Bruisers gain 2% of their Health as Attack Damage. Gain a Tahm Kench.
Cannoneer Crest: Gain a Cannoneer Emblem and a Jinx.
Ricochet: Cannoneer’s cannon shots bounce once, dealing 50% less damage. Gain a Tristana.
Hot Shot: Cannoneer’s cannon shots burn their targets, dealing 8% of the target’s maximum Health as true damage over 4 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Cavalier Crest: Gain a Cavalier Emblem and a Sejuani.
Devastating Charge: Cavalier’s first attack after charging deals 90 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Dragon Alliance: The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Armor and Magic Resist. Gain a random Tier 4 Dragon.
Dragon Horde: The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
Inspire: When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 50% Attack Speed for 3 seconds. Gain a Ashe.
Dragonmancer Crest: Gain a Dragonmancer Emblem and an Ashe.
Evoker Crest: Gain an Evoker Emblem and a Lulu.
Essence Theft: Evoker’s attacks steal 5 Mana from their target. Gain a Lulu.
Guardian Crest: Gain a Guardian Emblem and a Braum.
Heroic Presence: Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian’s shield take magic damage equal to 8% of the shielded unit’s max Health (up to once per second). Gain a Thresh.
Guild Crest: Gain a Guild Emblem and a Twitch.
Loot Master: Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
Gear Upgrades: Guild champions holding an item gain 25 Armor and another 200% of their Guild bonus. Gain a Twitch.
Jade Crest: Gain a Jade Emblem and a Ashe.
Eternal Protection: When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
Penitence: Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue’s explosion. Gain a Gnar.
Mage Crest: Gain a Mage Emblem and a Vladimir.
Mage Conference: While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Mirage Crest: Gain a Mirage Emblem and a Nunu.
Hallucinate: Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
Ragewing Crest: Gain a Ragewing Emblem and a Shen.
Scorch: Every 5th instance of Ragewing champion’s damage deals 25% more damage and is converted to true damage. Gain a Kayn.
Tantrum: After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Revel Crest: Gain a Revel Emblem and a Jinx.
Party Favors: Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
Party Time!: After Revels score a takedown, they gain 60% Attack Speed for 3 seconds. Gain a Jinx.
Scalescorn Crest: Gain a Scalescorn Emblem and a Braum.
Nomads Scalescorns: gain 10% damage every time they start combat in a new hex, up to 30%. Gain a Lillia.
Beast’s Den: Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Shimmerscale Crest: Gain a Shimmerscale Emblem and a Kayn.
Reckless Spending: If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 30% damage for the next combat phase. Gain a Kayn.
Swiftshot Crest: Gain a Swiftshot Emblem and a Ashe.
Press the Attack: Your Swiftshots’ attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target’s maximum Health. Gain a Twitch.
Tempest Crest: Gain a Tempest Emblem and a Qiyana.
Eye of the Storm: At the start of combat, the unit in the center of the board gains 50 Ability Power, increased to 150 after Tempest lightning strikes. Gain a Qiyana.
Secret Snax: Trainers have a 33% chance to secretly feed their dragonling bonus Snax. Gain a Tristana.
Warrior Crest: Gain a Warrior Emblem and a Shen.
Tiamat: Warrior’s additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Whispers Crest: Gain a Whispers Emblem and a Thresh.
Twilight Umbrage: Units that start combat next to Whispers are stealthed for 5 seconds.
Prismatic augments
Urf’s Grab Bag II: Gain 1 Spatula and 3 random item components.
Living Forge: Gain a random Ornn item now and after every 10 player combats.
Ancient Archives II: Gain 2 Tome of Traits.
Cruel Pact: Buying XP costs 3 Health instead of gold.
Think Fast: Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Cursed Crown: Gain +2 maximum team size, but take 100% increased player damage.
Combat Training III: Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
Best Friends III: Your units that start combat only adjacent to each other gain 35% Attack Speed and 35 Armor.
Assassin Crown: Gain an Assassin Emblem, an Infinity Edge, and a Diana.
Astral Crown: Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.
Bruiser Crown: Gain a Bruiser Emblem, a Redemption, and an Illaoi.
Cannoneer Crown: Gain a Cannoneer Emblem, a Giant Slayer, and a Tristana.
Cavalier Unity: The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Cavalier Crown: Gain a Cavalier Emblem, a Redemption, and a Nunu.
Dragonmancer Soul: Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Evoker Crown: Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Guardian Crown: Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.
Guild Crown: Gain a Guild Emblem, a Giant Slayer and a Ryze.
Jade Crown: Your team counts as having 1 additional Jade. Gain an Ionic Spark and a Gnar.
Mage Crown: Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Mirage Crown: Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul: Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
Ragewing Crown: Gain a Ragewing Emblem, a Guinsoo’s Rageblade, and a Swain.
Revel Crown: Gain a Revel Emblem, a Statikk Shiv, and a Jinx.
Scalescorn Crown: Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.
Shapeshifter Soul: Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
Shimmerscale Soul: Your team counts as having 1 additional Shimmerscale. Gain a Titan’s Resolve and a Kayn.
Swiftshot Crown: Gain a Swiftshot Emblem, a Guinsoo’s Rageblade, and a Varus.
Tempest Crown: Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Warrior Crown: Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
Whispers Crown: Gain a Whispers Emblem, a Hand of Justice, and an Elise.
About the Author

ASU alum with a B.A in Sports Journalism, Warren is one of the premier TFT Journalists in the scene and is a decent TFT player as well who has peaked Challenger and has had multiple accounts in Master+ over all sets. Warren also specializes in other esports content including League of Legends, Valorant, Smash Bros, and more.