In this Rocket League guide, we’ll take a look at the popular and unique camera settings of notable professional Rocket League players. This will help you understand the camera settings menu and find the settings that work best for you.
Popular Pro Settings
Rocket League lets players make a lot of alterations to the camera. They may all seem insignificant at first, but this guide will demonstrate what each setting changes and what they’re useful for.
The two most commonly altered camera settings are field of view and camera distance.
Field of View
The field of view is how wide your vision is from behind your car. A wider FoV allows you to see further to each side of your car.
The zoom out below compares the main difference between the default camera settings to the most commonly adopted camera setting of Rocket League professionals. This is an FoV comparison from the default 90 degrees to the max 110 degrees.
By increasing your field of vision, you can see more of what’s happening in front, above, and around you without having to manually turn your camera (right analog stick). This will also help you be more aware of your surroundings with less effort.
Knowledge is power, and as a result, your situational awareness will be greater.
Camera Distance
The camera distance adjusts how far the camera sits behind from the car. A higher number has the player camera set further back.
With the FoV already set to 110 degrees, increasing the distance will further increase your cone of vision. The most popular camera distances used by Rocket League pros range between 260 to 280, with the majority going for 270 units.
A higher FoV achieved with a high camera distance can come at the cost of your accuracy. The distance makes your car and the ball appear smaller on your screen. This can make it harder to control your car, accurately hit the ball, and judge distances.
The vast majority of notable professional players use FoV at 110 degrees and Distance at 270 units. They can then make small adjustments to fine-tune the cameras to their preference.
Common Alterations
After FoV and camera distance, Rocket League players can adjust their camera height and angle to better suit their playstyle – e.g. dribbling expert or aerial striker.
Camera Height
The camera height adjusts how high the camera hovers above the ground from behind your car. The most popular range of height settings used by the pros is between 90 and 110 units.
A higher camera can make it easier to look over the ball when dribbling. However, it can be more difficult to accurately shoot the ball, as you can’t fully gauge shooting distance and height. Aerial striking accuracy is generally easier with the lower camera height.
Camera Angle
The camera angle adjusts how steep the camera faces towards the ground from its set height. The more popular range of angle settings used by notable professionals lies between -0.3 and -0.5. However, there are players who use up to -0.8.
Many players choose to use a higher negative angle to help them with dribbling the ball. When a high camera height (110 degrees or higher) is combined with a further negative camera angle (-5.0 to -8.0), the down-facing camera angle allows them to easily see their opponent over the ball while dribbling.
Like camera height, a further negative camera angle can come at the cost of your striking and aerial accuracy.
Camera Stiffness
The camera stiffness adjusts how far your camera will adjust to your turning and current speed. When you hit supersonic speed (when the wheel trails activate), the camera falls even further back than your set distance; it returns to normal when you exit supersonic.
A high stiffness almost locks the camera in place. There will be almost no adjustments to your camera positioning at high or supersonic speed, or when turning. A low stiffness will allow your camera to fall behind you as you approach and enter supersonic speed. The camera will also slightly lag behind your turning input.
Using a lower stiffness can provide you with an even larger FoV when you reach higher speeds. This increased FoV can give you higher situational awareness but can come at the cost of making accurate hits on the ball.
Swivel Speed
This is how quickly your camera will swivel around when you manually operate the camera stick. Some players like to have this set high so that their camera turns quickly. However, it can make it hard to catch details when both you and your camera are moving at speed.
Transition Speed
This is how quickly your camera will transition between focusing to and from the ball when you activate ball-cam. Some players prefer to have this set high so that the camera quickly snaps to the ball or their own point of view when they press the button. However, others find an immediate snap to be quite jarring.
Camera Shake
If you haven’t already, turn the camera shake off. The screen shake that you experience when making a touch on the ball can be off-putting and make dribbling very difficult.
Pro Camera Setups
Instead of spending too much time trying to fine-tune a personal camera setup, you could start with a Rocket League pro’s preset and adjust from there. Here is a list of camera presets used by some notable professional players.
Alexandre “Kaydop” Courant
This should be the first preset to try. Kaydop’s preset is very close to the default setup after expanding the FoV to the recommended 110 degrees. As a multi-time RLCS world champion, these have to be useful.
Pierre “Turbopolsa” Silfver
This set comes from another multi-time world champion, Turbopolsa. His preset is set lower compared to Kaydop.
Cameron “Kronovi” Bills
The first world champion, Kronovi’s preset shows a good middle-ground between the above two.
Kuxir and Flakes are two successful Rocket League Esports players that prove that you don’t have to stick to the popular settings used by the vast majority. You can start with the standard pro camera setup and then continue to adjust it over time until you finally find your perfect setup.
Hrant “Flakes” Yakoub
Flakes is a player who doesn’t use the almost universal 110-degree FoV. Instead, he pushes the camera distance further back to make up his vision. The 1.00 stiffness then ensures the camera won’t drift any further back at high speeds.
Francesco “kuxir97” Cinquemani
Kuxir97’s is one of the only players to have such a low height combined with a higher negative camera angle. This allows you to see your opponent over the ball while dribbling or jumping in for a 50-50 challenge.
Liquipedia provides a full list of notable professional player camera settings. This can help you to quickly view how a certain player uses their camera. While you’re adjusting your camera settings, we advise that you test them with both ground and aerial-based training to check all scenarios.
If you’re looking for more training packs, check out the list we have available in the Daily Esports Rocket League Guide to Grand Champion series, covering from Platinum all the way up to Grand Champion. If you’re new to Rocket League, you should also consider reviewing your controller settings too.
Published: Apr 13, 2020 02:05 pm