The developers of Once Human, Starry Studio, have been spending a great deal of time in an effort to make the Once Human experience even better. This patch, at 7.3GB, seems to be significant. But what’s changing?
You can read the full patch notes on the Once Human Website (or down below), but here’s a breakdown of the most important changes we can expect in the new version of Once Human.
The first and most interesting change is that Memetic Specialization Memory Fragments now drop in-game. This seems to mean that we’ll be able to obtain additional specializations, which could be pretty awesome! That’s if I’m reading this right. We’ll soon know.
Standard ammunition’s output has been raised by 50%, which will make farming and even testing on dummies much cheaper. I might finally be able to switch fully to Tungsten ammo!
The Highway Pursuit game mode has been optimized, and drops have been increased. I’ve never actually tried this game mode yet, and it’s not likely to happen any time soon, since it’s also been fixed to 9pm server time.
Vehicle speeds have been raised. As if I wasn’t crashing enough! But it’s a slight change, by the looks of things, so we’ll only get there a little bit faster than before.
The planters have been given an automatic function, so seeds automatically replant. This is a bit odd, since we already have the Grow Shroom that basically does the same thing? Even if it is a little more manual.
Nisa has a new crate available for purchase with sproutlets. It can drop legendary mods, Acid, or even Premium Barreled Fuel! Oh, and also Stardust Source. But it’s a nice addition for sure. Nisa’s shop was pretty useless to me personally before now. I’ll definitely be paying her more visits from now on.
There’s a new login event! Log in on August 1, August 8, and August 15 to get some sweet new rewards. Another new event will start on 15 August, so stay tuned.
A whole bunch of bug fixes have also been applied. There are many, and this shows some serious dedication from the Starry Studio team, nice work! To get all the finer detail, check out the patch notes from the Once Human Website below.
Optimizations
I. Memetic Optimizations
1. Added a new item drop: Memetic Specialization Memory Fragments
– After using a Memetic Specialization Memory Fragment, you will gain the corresponding Memetic specialization effect.
– Up to three Memetic Specialization Memory Fragments can be used per season.
– When the in-game item Controller is used, there is a certain chance of obtaining a random Memory Fragment.
– All Memetic Specialization Memory Fragments will be destroyed at the end of the season, and they will not be sent to the Eternaland Depot.
– Memetic Specialization Memory Fragments can be traded between players.
2. Adjusted some display elements on the Memetic Specialization screen
– Optimized the stacking of certain metal ingots in the Backpack.
– Optimized the display of Memetic specializations in the gear details pop-up.
– Production output of regular Ammunition can be increased by 50%.
II. Gameplay Optimizations
1. Enriched the Highway Pursuit game mode
– Added a new Highway Pursuit route to the Chalk Peak region.
– The event starting time is now fixed to 9:00 PM, server time.
– Rosetta trucks now automatically drop Sproutlets even if the player does not attack them.
– Increased the quantity of Sproutlet and reward drops.
– Optimized the item storage quantity and subtraction rules of the Cargo Scramble game mode.
2. Optimized the ease of checking certain display elements
– After opening the Map, you can now click on Monolith, Securement Silo, Public Crisis Event, Cargo Conquest, and other icons to open their details screen.
– Added a combat invitation function to Public Crisis Events. You can now send invitations to other players via chat channels.
– There is no longer a countdown timer for pressing Ready when entering a Monolith or Securement Silo solo.
III. Vehicle Optimizations
1. Increased the acceleration and maximum speed of low-level Motorcycles. Slightly increased the acceleration and maximum speed of Off-Roaders and Coupes.
2. Fixed an issue where after boarding a vehicle, the player would need to press a movement key once before being able to operate the vehicle.
3. Added a function where if a vehicle is stuck on terrain, you can hold down the accelerate key to free the vehicle.
4. Added a setting for auto-centering the vehicle camera. You can now choose to enable or disable auto-centering while operating a vehicle.
5. Optimized the vehicle repair and modification procedure. Heavily damaged vehicles must now be repaired before they can be modified.
IV. Planting Optimizations
1. Added a Continuous Planting function to the Planter Box. This function will automatically replant with the previously used seeds and fertilizer.
V. Combat Optimizations
1. Fixed the issue where the Attack buff gained from defeating a target with Doombringer did not stack.
2. Fixed an issue where certain kinds of damage in PvP mode were not affected by the gear build.
3. Adjusted the rules for Bounce target selection. Black Water will no longer be targeted by Bounce attacks.
4. Adjusted the displayed weapon accuracy values. The actual attributes have not been changed.
5. Added a weapon inspection function that can be accessed from the action wheel.
6. Added a hit counter for the KAM – Abyss Glance.
7. Optimized the field of view when using iron sights on some KAM weapons.
VI. Wilderness Optimizations
1. Construction is now forbidden in the vicinity of the Scarecrow at Rippleby Market.
2. Added a Camera Height option to the Settings. The player can now adjust the character’s vertical position on the screen.
3. Optimized the movement path of the Wanderer. It can now move around within a single region more effectively.
VII. Interaction, Art, and SFX Optimizations
1. Optimized the appearance of Teleportation Towers.
2. Optimized the on-hit SFX for certain Deviants.
3. Unlocked some control functions and some settings.
4. Added a controls display function. The player can now view their current controls and their corresponding functions.
VIII. Trades
1. Added Nisa’s Loot Crate to the Sproutlet Shop of Nisa, an NPC merchant who can be found in neutral Strongholds. There is a 30% chance of obtaining a Legendary Mod when opening Nisa’s Loot Crate. If a Mod is not obtained, one of the following will be obtained instead: Acid x200, Barreled Premium Fuel x20, or Stardust Source x67.
IX. Deviation Interaction Optimizations
1. Optimized the controls for synchronizing Deviation Abilities. The player can now press G to interact with a Securement Unit to sync a Combat Deviation to their Cradle.
2. Adjusted the controls for withdrawing Deviations. After opening a Securement Unit, the player can now press U to withdraw the Deviation.
X. Character, Controls, and Camera Optimizations
1. Optimized the camera when interacting with the Bed furniture item.
2. Reduced the player’s recovery time after being grabbed and thrown by a Deviant.
3. Fixed an issue where changes to the character’s body would cause their arms to clip when using a melee weapon.
4. Adjusted the camera sensitivity when reloading while scoped to be the same as that of aiming while scoped. Camera controls when reloading a weapon with a high-powered scope will now be more fluid.
XI. Task Narrative Optimizations
1. To make it easier for you to view all purchasable items at traders in neutral Settlements, items sold at Claire’s shop are now included in the Settlement Shop. In addition, the player can now press W and S to scroll through dialogue options.
XII. Cosmetics Optimizations
1. Added more hair color presets.
2. Optimized the results screen for Rift Space, Securement Silo, and dungeon instances to highlight players with outstanding performances. Added a results screen for The Prime War and Stronghold Conquest that congratulates the top-ranked players. Various stylish effects will be displayed based on the player’s ranking.
XIII. Performance Optimizations
1. On PC, the resolution can now be changed when playing in full-screen mode.
XIV. Other Adjustments
1. Optimized the Manibus scenario on PvE servers. New server-wide tasks and rewards have been added for Phase V of the season.
August-Themed Event
On Nalcott Island, the month of August itself is an anomalous event. During this “forgotten summer,” we will receive additional produce from harvesting every week. More events will be gradually unlocked in the game. All Metas are welcome to participate!
1. Login Event: On August 1, August 8, and August 15, special rewards will be unlocked, including the Epic cosmetic – Crimson Spider Gloves and a Butterfly’s Emissary Crate I! Rewards can be claimed anytime before the event ends on September 4.
2. Upcoming Events
– Wilderness Express: starts on August 15
Enjoy racing through the wilderness alone or as a team, and earn a rating for mileage and collisions achieved. Attain the required rating to claim rewards including Starchrom and the limited-edition cosmetic – Fulfilled Wish Vest!
– Secure on Sight: starts on August 22
During the event, defeat enemies to earn Loot Crates which may contain Specimen Cards. Collect Specimen Cards and fill the Specimen Encyclopedia to obtain rewards.
* Refer to the event screen for detailed rules.
Shop Arrivals
New arrivals are available in the Shop! Visit the Shop to check them out.
1. Added the Epic-quality outfit: Racing Loon, as well as a discounted theme pack.
2. Added the Neon series of Epic weapon cosmetics for the SOCR, MG4, KV-SBR, and other popular weapons.
3. Added the City Vending Machine cosmetic for the Vending Machine. It is the first facility cosmetic to be available and comes in three colors. Bring some glamor to your trades!
4. Added the Sunny Coast Living Room furniture set. Transform your home into a romantic summertime beach!
Bug Fixes
I. Territory Construction
1. Fixed an issue with the Supplies Workbench specialization that caused its actual healing effect to differ from its description.
2. Fixed an issue with the Electrical Expert and One with the Tides specializations that caused the actual number of Generators that could be placed to differ from their descriptions.
3. Fixed an issue where the list of Memetic logging, mining, and gathering devices was displayed wrongly.
4. Fixed where the duration extension effect of Stardust Tea did not affect Hydration.
5. Fixed an issue where fuel refinery facilities upgraded with Memetic specializations could not refine Barreled Crude Oil.
6. Fixed an issue that caused the Automated Mining facility screen to display the wrong Vein.
7. Fixed an issue where the button for returning to the list of facilities from the Facility Details screen would not work.
8. Fixed an issue that caused mining facilities to quickly produce Stardust Ore.
9. Fixed an issue where the Hydraulic Generator could not generate electricity correctly.
10. Fixed an issue that caused wires to remain on top of the Garage after recalling a truck.
11. Fixed a display issue that occurred when placing Blueprints while using Flight Mode in Eternaland.
12. Fixed an issue with building Blueprints where small grids could not be recognized when replacing materials.
13. Fixed an issue that caused queued Construction tasks to be counted toward the Crafting queue limit.
14. Fixed an issue where the description of Stardust Tea did not match its effect.
15. Fixed an issue that caused Deviant Energy Generators on the home-moving vehicle would not work correctly in a Pollution Zone.
16. Fixed an issue where, after moving the Territory from a Pollution Zone to a normal region, Deviant Energy Generators would not work but would still display the working animation.
II. Wilderness
1. Fixed an issue where the Map’s navigation function would sometimes not work or fail to display the navigation route.
2. Fixed an issue where the player would receive the wrong item after buying a Bait formula from the fish trader.
III. Combat
1. Fixed an issue where the Durability attribute would turn yellow if the gear lost Durability.
2. Fixed an issue where the Crossbow’s Calibration Blueprint could not be disassembled.
3. Fixed an issue that caused a switching error to occur on the right side of the weapon selection panel when replacing a Calibration Blueprint.
4. Fixed an issue where some dropped weapons would randomly contain red-colored Blueprint attributes, so the weapon could not be disassembled to get its Blueprint.
5. Fixed the inconsistent descriptions of The Weaver elixir and the Whim effect.
6. Fixed an issue where if Hold to Sprint is enabled and the player is currently holding the Sprint key to sprint, clicking on Auto-Run would not stop the character from sprinting.
7. Fixed an issue that caused some weapon crosshairs to display incorrectly in 4K resolution.
IV. Game Modes
1. Fixed an issue with the Mist game mode where the center point’s location would be wrongly determined.
2. Fixed an issue with The Prime War that caused the Shadow Hound to get stuck in the air when using its skill.
3. Fixed an issue with The Prime War where if more players than the maximum attempted to teleport, they would get stuck on the edge of the map.
4. Optimized the on-hit visual effect and effective range of manual turrets in The Prime War.
5. Fixed an issue that caused Deviations to drop additional copies of items in Securement Silo – EX1.
6. Fixed the spawn rules of some Deviations in Securement Silo – PSI and Securement Silo – THETA. Dr. Teddy, Enchanting Void, Upper World Spawn, and Snow Globe will now spawn in the correct scenario.
V. Deviations
1. Fixed an issue where Deviations whose skills have a designated target could not be recalled while the player was reloading.
2. Fixed an issue where Mini Wonder would absorb teammates’ bullets in its range when attached to the player character.
3. Fixed an issue that prevented Mini Wonder from defending against shotguns.
VI. Other Fixes
1. Fixed an issue where the wrong text was displayed if you had not been friends with another player for at least seven days.
Fantastic work by the developers, they certainly have my ongoing support. 👏
Published: Aug 1, 2024 04:20 am