Once Human gets a huge patch — here's what we got - Upcomer
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Player fighting a big monster in Once Human with the head of an Agent Monster.
Screenshot by Upcomer

Once Human gets a huge patch — here’s what we got

Apart from the servers going down (understandably), we got a new game mode and some bug fixes that will hopefully result in a more finished game. But before we get too excited, let’s pull apart the 18 July patch and see what we got.

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The first thing we got is a new game mode, where a Rosetta Transport Truck drives across the map. It’s filled with Sproutlets, which you can convert into precious in-game currency. It’s either the wish machine currency or simple stardust, I’m not quite sure which yet – we’ll see.

This is a PVP event, but you’ll have no loss of durability or gear drops, so you can go ham here and have some fun with it.

There are also new cosmetics, including two new outfits, a furniture set, and two new weapon skins.

The bug fixes are as displayed on Once Human’s Steam page, and there are plenty! I’ll answer a few more of your questions afterwards.

1. Disabled the feature that merges worlds; servers will no longer merge in later stages.
2. Increased the weekly donation limit for Warbands and introduced a limit on the number of weekly donations in the Evolution’s Call scenario.
3. Expanded the detection radius of Spacetime to facilitate exploration.
4. Fixed an issue where Super Armor was inactive in Fortress Warfare.
5. Fixed an issue where Raining Cash did not provide a Damage Bonus in Fortress Warfare.
6. Fixed an issue where the Precise Shot Mask couldn’t stack and corrected some text descriptions.
7. Fixed an issue where players would spawn underground after getting unstuck during the tutorial.
8. Fixed an issue where Territory Purification would cause team status errors under special circumstances.
9. Fixed an issue where an error message would appear when failing to join a Hive during Territory Purification.
10. Fixed an issue where Whisper messages would cause the ground to flicker.
11. Expanded the maximum adjustable range for Camera Sensitivity, allowing players to adjust the sensitivity for different perspectives in Settings.
12. Fixed the abnormal effect of Orange Pie. It will now properly provide EXP when used.
13. Adjusted the rarity of recipes for Shattered Bread, Safety Sandwich, Ghost Cookie, Fat-Burning Juice, Stargazy Pie, and Bacon Burger to match their actual quality.
14. Fixed an issue where the unlock times for Season Goals were incorrect.
15. Optimized the logic for damaged Storage Crates to prevent loss of supplies under certain circumstances.
16. Fixed a screen issue with Stardust’s Advent purchase under certain language settings.
17. Fixed some attribute errors for the season-exclusive Deviations.
18. Optimized the responsiveness of the navigation system.
19. Fixed an issue where approaching monsters would cause them to disappear instantly.
20. Fixed an issue where the season’s restricted areas would refresh the Mist challenge.
21. Fixed an issue where Rainfall Reaper would not land properly upon death.
22. Fixed an issue where the camera would zoom out excessively when grabbed by Gnawer.
23. Fixed a display error with the Recurve Bow in the blueprint enhancement interface.
24. Fixed an issue where the weapon trait titles for weapon blueprints were hidden.
25. Fixed an issue where the character would disappear when switching perspectives on a motorcycle
26. Fixed an issue where the camera gets excessively bumpy in the first-person perspective on a motorcycle.
27. Fixed a UI text overlap issue in the Platform Trailer screen.
28. Fixed an issue where the player failed to enter dungeons while driving a vehicle.
29. Fixed vehicle decal positions and sticker effects.
30. Optimized notifications for when a vehicle cannot be summoned.
31. Fixed an issue where the reload speed of the last bullet in an MGL would slow down.
32. Fixed a clipping issue with hands and legs when crouching with a long axe.
33. Fixed an issue where torches were extinguished when entering a dungeon.
34. Fixed an issue where spider eggs laid by Arachsiam wouldn’t display HP bars.
35. Fixed an issue where drones summoned by the “Drone” mutation affix in dungeons wouldn’t fire.
36. Fixed an issue where “V’s Explanation” shared with friends would not display correctly.
37. Fixed an issue where setting the number of Energy Links to zero during trading was not possible.
38. Fixed an issue where items with Durability could not be split during trading.
39. Fixed an issue where the chat channel couldn’t switch to the previous channel by default.
40. Fixed numerous armor clipping issues.
41. Fixed the incorrect effects of Bait with Mixed Spices and Mince Bait.
42. Fixed error code 204 shown when materials were insufficient.
43. Fixed an issue where a message would incorrectly state that storage was full and the water could not be returned when water from the Water Tank was used in crafting and the crafting was then canceled,
44. Fixed a logic issue where building the Victor Hammett Camp at the Campsite allowed the repeated acquisition of a neutral cooking station item.
45. Changed the Memetic ice-making formula from Boiled Water to Pure Water.
46. Adjusted the source of Shabby fabric in the backpacks to World Exploration.
47. Fixed an issue where the portable fridge wouldn’t function properly offline.
48. Fixed incorrect rarity in some cooking recipes.
49. Fixed a clipping issue with interactions with furniture “Hidey Cat” in the territory.
50. Fixed an issue where changes in distance caused Teleportation Tower locations to shift unexpectedly.
51. Fixed an issue where the Teleportation Tower animation reverted to an unlocked state after leaving and returning.
52. Fixed an issue where buffs would cause the item pickup screen to refresh.
53. Fixed a game error that occurred when discarding all items in the last tab of the backpack.
54. Fixed an issue where other players’ Storage Crate operations appeared on the player’s screen.
55. Fixed an issue where the Help icon progress bar was not displayed when helping a critically injured teammate.
56. Fixed an issue where the Designer’s Workstation icon appeared pixelated on the female character’s Memetic screen.
57. Fixed a description error in Formula: Dark Iron Table.
58. Optimized the working range of Territory Deviations.
59. Optimized the productivity of the Paper Doll.
60. Increased the probability of acquiring the Deviation “Growshroom” in the wilderness.
61. Fixed an issue where Deviation models in Securement Units would occasionally disappear.
62. Fixed an issue where lost gear and other players’ dropped gear could be repaired under special circumstances. After the update, All-Purpose Hand will no longer target such gear for repair.
63. Fixed an issue where the purification UI did not display for non-initiators in the same Hive in Territory Purification.
64. Fixed a refresh issue in the “Highway Pursuit”.
65. Fixed an issue where the Staroid Restrainer could not change the core area location.
66. Adjusted the random spawn rules for Cargo Scramble.
67. Fixed an issue where exiting after previewing items in the Friendship Shop would display the top tab.
68. Attempted to fix an issue where the creepy arm couldn’t spawn in Hales’ Moving House.
69. Fixed clipping issues and reward display issues, optimized certain task experiences and added 3D UI guidance in side story tasks.
70. Fixed an issue where rewards were not distributed after the required score was achieved in the “Target Practice” gameplay in the wilderness.
71. Added the side story task “Feed the Children.”
72. Adjusted some text descriptions in the “Mod Master” Journey.
73. Adjusted dialogue text in certain tasks.
74. Fixed an issue where other players occasionally entered in the dialogue screen.
75. Added notifications to Within the High Brushes tasks due to the Black Rain blockade in the Chalk Peak area during Season phase 1.
76. [Guidance] In the main story task “Antimemetics Tech “, the description of “Ectopic Gray Matter” has been changed to “Eclipse Cortexes”.
77. Fixed a clipping issue with the protagonist’s hand when drawing a sword in the tutorial animation.

Right, let’s look at some questions.

Why are the Once Human Servers down?

The servers are down in order to complete maintenance and provide us with all of the new content and fixes mentioned above.

What’s up the Once Human Privacy Policy?

I heard from a developer (unrelated to Starry Studios) that China and Korea have serious issues with gaming addiction, and so much of the information gathered is to help combat these issues. This does not apply to Western countries, where we arguably have just as much issues with gaming addiction! But that’s just my opinion.

Most games also require this much info, and I’m of the opinion that those mistrustful of China have likely read too much into their privacy policy. But you can read it for yourself, compare it to other games, and make your own decision.

I’m not worried, if that counts for anything.

When will the Once Human Servers be back online?

The servers will be back at 8am UTC, unless there are any unexpected issues during maintenance, in which case the team will be working at top speed to restore services – we can be sure of that.

[Update at 8:08 UTC]: I don’t want to say that I called it, but I called it. With new games, we can expect this sort of thing. We saw it with The First Descendant, and we’re seeing it now. Take some time and explore our Once Human guides while we all wait patiently for the servers to come back online.

The way I see it, bonus. Wonder what we’ll get in compensation? 😂

Good luck to the team at Starry!

That’s all for the update. Excited to see what’s next from Starry Studios.

Author
Image of Kyle Ferreira
Kyle Ferreira
As the content manager at Upcomer, Kyle brings a lifetime of gaming and over seven years of professional writing experience to the platform. He holds a tender spot for indie games, but can sometimes be found in an FPS getting destroyed in a fruitless attempt to relive his old CS 1.6 glory days. After which he can usually be found licking his wounds in a chill game of Kenshi.