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Leo Whitefang is a returning character in Guilty Gear Strive. He is one of the three kings of the United Kingdoms of Illyria in the Guilty Gear universe alongside the High King, Ky Kiske. Leo Whitefang is classified as a balanced character in Guilty Gear Strive. This guide will give players the tools they need to excel as Leo Whitefang in Guilty Gear Strive.

Upcomer’s Guilty Gear Strive character guides use numpad notation. Numpad notation is a universal form of notating fighting game inputs that is able to go past language barriers. It is based off numpads that can be found on a computer keyboard. Five is the joystick at neutral and the numbers branch out from there. For example, 236 would translate to “down, down-forward, forward” in numpad notation.

Guilty Gear Strive inputs

Guilty Gear Strive Input Name Shorthand
Punch P
Kick K
Slash S
Heavy Slash HS
Dust D

Leo Whitefang Command normals

Move name Input Description
Command Normal 1 6P Leo makes a projection of himself that attacks forward. This move has upper body invincibility, making it a good move to counter jump-ins and aerial attacks.
Command Normal 2 6K Leo does a forward moving kick. This is a good way to approach while also poking your opponent.
Command Normal 3 6HS Leo does a swing of ones of his cross swords. This move can be followed up with either standing S or crouching S.
Command Normal 4 Hold far S or standing HS Leo cancels out of either attack into a guard. This can be canceled into Command Normal 5. The guard stance will not block low attacks.
Command Normal 5 HS while holding far S or S while holding standing HS This can cancel out of the guard stance from Command Normal 4. This will allow you to punish an attack very quickly after it has been blocked by the guard stance.

Leo Whitefang special attacks

Move name Input Description
Gravierte Würde 4(Hold)6S or 4(Hold)6HS Leo sends a large multi hit projectile forward. The S version is faster and usable in combos. The HS version is slower but will lock down an opponent for an extended period of time.
Eisensturm 2(Hold)8S or 2(Hold)8HS Leo’s dragon punch. The HS version does higher damage. If the move whiffs it cannot be Roman Canceled out of.
Erstes Kaltes Gestöber 236S Leo lunges forward. This move comes out fast and is good to use alongside Zweites Kaltes Gestöber in blockstrings to mix up your opponent.
Zweites Kaltes Gestöber 236HS Leo lunges through the opponent and hits a cross-up. Use it alongside Erstes Kaltes Gestöber to mix up your opponent. This move will put Leo in Brynhildr Stance.
Turbulenz 214S (Hold OK) Leo smashes the ground after moving forward slightly. If the button is held it will put Leo into Brynhildr Stance.
Brynhildr Stance No Input Leo faces his back to his opponent. This can only be entered through specific attacks and special moves. Leo can do new attacks while in the stance but cannot block or jump.
Kahn-Schild D during Brynhildr Stance Leo does a counter attack in the stance. You are vulnerable to grabs during this move however. Leo will remain in Brynhildr Stance after the counter attack.
Gläzendes Dunkel 214K during Brynhildr Stance (Hold OK) Leo’s command grab. He runs forward and does a powerbomb on his opponent. If the button is held Leo will stay in Brynhildr Stance.
Blitzschlag 214HS during Brynhildr Stance (Hold OK) Leo does a swinging sword attack that will cause the opponent to stagger. Because of the stagger, Leo will have advantage on block. If the button is held Leo will stay in Brynhildr Stance.
Cancel 22 during Brynhildr Stance Cancel out of Brynhildr Stance.

Leo Whitefang Overdrives

Move name Input Description
Stahlwirbel 632146S during Brynhildr Stance Leo fires an extremely fast moving projectile. Because of the speed and range it is a great punish for opponents that are far away.
Leidenschaft des Dirigenten 632146HS Leo performs a set of strikes on his opponent. This move comes out fast, making a good combo ender for big damage.