How does the Valorant economy system work? - Upcomer
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Valorant economy money guide credits

How does the Valorant economy system work?

This article is over 4 years old and may contain outdated information

Riot’s first-person tactical shooter, Valorant, features an economy system similar to that of Counter-Strike: Global Offensive (CSGO). For those familiar with CSGO, understanding how to transition into Valorant‘s economy is simple. However, newcomers may find managing the team’s money slightly tricky. While clicking heads is essential, understanding how the economic system of Valorant works can put you ahead of the curve.

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Why is money in Valorant important?

Valorant‘s in-game currency, credits, is instrumental for a player’s success. Credits are earned in-game and used to purchase necessary items such as weapons and armor. Additionally, Valorant Agents feature purchasable unique abilities. This means that unlike Overwatch, an agent’s kit isn’t immediately available for use, nor do abilities operate on a cooldown (except an Agent’s “signature ability”). It’s imperative for a player to properly manage their credits to fully utilize their Agent.

Moreover, keeping track of the opponent’s economy allows a player to predict what kind of buy the enemy team has. Valorant developers have made tracking the enemy economy relatively straightforward. Opening the in-game scoreboard shows the credits all players have before purchasing items.

Valorant guide economy system credits money
Opposing teams are able to see each other’s economy at the start of each round.

It’s necessary for a team to balance the economy as a whole. When all players on a side have similar money, it makes for consistent buys. This means no player has more or less than the other, and the risk of a teammate not being able to buy on important rounds is mitigated.

Breaking down Valorant‘s economy

Valorant buy menu
Valorant buy menu during pistol rounds

At the start of each pistol round, players have a default 800 credits in the bank. This is enough for a player to buy half armor (400 credits) and an upgraded pistol, or half armor with abilities, or an upgraded pistol and abilities. After each round, players are awarded either a loss or win bonus. Furthermore, there is a 200-credit reward per kill. Kill rewards aren’t based on weapon choice like in CSGO; unfortunately, a sneaky attempt at a backstab won’t result in more credits.

  • Credits per kill: 200 credits
  • First-round loss bonus: 1900 credits
  • Max round loss bonus: 2900 credits
  • Round win bonus: 3000 credits

Credits rule everything around me

Now that you have a better understanding of how the economy works in Valorant, you’re able to hit the ground running. Be sure to keep an eye on your team’s money to ensure you’re getting the most out of the bank as possible! Stay tuned to Daily Esports more Valorant guides and news.

Author
Image of Minna Adel Rubio
Minna Adel Rubio
Minna Adel Rubio is an esports journalist with an interest in first-person-shooter games. She specializes in class-based, arena, and tactical shooters like Counter-Strike: Global Offensive, Valorant, Overwatch, and Team Fortress 2. Additionally, Minna is a senior CS:GO guides writer at Dignitas and a graduate student. Catch her on Twitter for memes and more content!