Complete Breakdown of Once Human's first Season reset - Upcomer
Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
The items that players can keep after season-reset shown on-screen in the in-game menus of Once Human.
Screenshot by Upcomer

Complete Breakdown of Once Human’s first Season reset

There has been a lot of hesitation by players to pick up Once Human, despite it being a genuinely entertaining game. That’s because the season reset made it seem like a total waste of time to play — who wants to spend hours grinding away, just to have it all disappear at Season’s end?

Recommended Videos

To players who fear this, I have some fantastic news. Your time was not spent in vain. Here’s the complete breakdown of what the coming Season reset means, what you get to keep, and what will definitely be taken away.

Enjoy.

What do you keep Once Human’s Season reset?

Unlike other survival shooter games, you won’t need to start afresh in the new season. We actually get to keep a whole lot of things. The complete list includes:

  • Starchrom (thank goodness!)
  • Crystgin
  • Mitsuko’s Marks
  • Stellar Planula
  • Sproutlets
  • Blueprints (and their star ratings)
  • Blueprint Fragments
  • Weapons Accessories
  • All your mods (double thank goodness!)
  • Cosmetics
  • Furniture Formulas
  • Story Progress

I don’t know about you, but that’s way more than I expected. I was ready to hang up my Once Human gloves, so to speak, after the first reset. I am not fighting that annoying spider boss 20 more times for that one mod I need!

And running Lea Labs for Rebecca again? Not me, thank you!

But there’s even more. The game further states that we can take some of our stuff into the new season with us, but this will likely work on some sort of points system. We won’t be able to take everything.

You’ll be able to select some of your weapons and armor, plus some of your normal consumables, such as medicine and ammunition — and even some materials.

Overall this should come as a welcome surprise to many players who were likely also planning on quitting the game after a season. However, we’ll need these mods and gear for the coming ramped-up difficulty…

Yeah, more on that.

What to expect from Season 2 of Once Human

Most of what we get to keep is great, but you’ll notice the Story progress being on the list. That’s right, we won’t be following the same story in season 2, but the sounds of things. We’re getting a whole new story!

I figured we’d just get a recycled version of the same story, and on the same map, but this might also not be totally accurate. There’s actually an interesting snippet in the game that I only noticed very recently.

The season-info tab in Once Human's game menus, with difficulty and map region highlighted for context.
Screenshot by Upcomer

Yes, we are currently in the Eastern part of what appears to be an entire continent. We’re also playing with “low deviant difficulty.” One of my complaints about this game was how easy it was, until LEA Labs and the Forsaken Giant came along, that is. But even they were a challenge soon overcome (even solo).

Co-operation in this game is only really necessary during prime wars at the moment, but what if the entire map were switched to hard mode or pro mode? You might need to call some friends just to complete an area exploration. Imagine that!

That would bring a whole new dynamic to the game, having to team up to beat settlement bosses and fight our way to new Mystical Crates in potentially new and exciting regions.

What does all of this mean for the Player base?

Once Human’s player base hasn’t even stuttered since the game launched. The amount of players on Steam still peaks at close to 200,000 in a 24-hour period. If we compare that to something like The First Descendant, which saw a relatively quick and consistent drop-off, that speaks volumes.

However, there is one final thing that worries me. You all remember that bug which made people’s houses disappear when relocated? Well, imagine that happening with all your mods. This is pure speculation, but let’s face it, the game has had it’s issues.

One thing is for sure, if the new season arrives smoothly and everything goes to plan, Once Human is here to stay.

So what, exactly, do we lose?

The final question to answer in all of this. If it wasn’t mentioned in the first section, you’re losing it. But to be clear, here’s everything that will definitely get wiped.

  • Character level (you keep your character though)
  • Energy Links
  • map and Settlement exploration progress
  • Season goal progress
  • (Presumably) all the gear and materials that you cannot fit into this ‘strategic selection’ process.

And that is all the info we have currently on the new season. Will we get a brand-new, never-before-seen map? Probably not — unless the developers already made it and just kept it aside for now. We will see a potentially different landscape though, with new characters and quests.

We’ll likely see new mods, new deviants, and enough to keep us going in the game for just one more season.

Until then, enjoy the remainder of Season 1. The Manibus comes to my server in about 40 hours, and I can’t wait.

If you’re still looking for a solid build to take on Lea and the Forsaken Giant (the latter of which I finished quite easily with this build), check out my Shrapnel build guide for Once Human.

Author
Image of Kyle Ferreira
Kyle Ferreira
As the content manager at Upcomer, Kyle brings a lifetime of gaming and over seven years of professional writing experience to the platform. He holds a tender spot for indie games, but can sometimes be found in an FPS getting destroyed in a fruitless attempt to relive his old CS 1.6 glory days. After which he can usually be found licking his wounds in a chill game of Kenshi.