Treyarch dev goes in-depth with how FMJ will work in Black Ops Cold War
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Black Ops Cold War multiplayer FMJ call of duty treyarch
Image via Activision

Treyarch dev goes in-depth with how FMJ will work in Black Ops Cold War

This article is over 4 years old and may contain outdated information

Ever since the official multiplayer reveal, Treyarch has been extremely open with how Call of Duty: Black Ops Cold War multiplayer will work. The developers have gone quite in-depth with curious fans on social media. This has been fantastic for the community, as we’re getting a behind the scenes look at the game’s development. Of course, there are still some surprises in store for both the open beta and worldwide release. However, what won’t be a surprise is how FMJ and bullet penetration will work in the new Call of Duty.

Recommended Videos

FMJ and bullet penetration in Black Ops Cold War

In the past, this has been a game-breaking feature within several Call of Duty titles. Bullet penetration is essentially a statistic that measures how much damage a weapon does to an enemy through walls and structures. There are some structures that have never been able to be shot through, such as concrete walls or trees. However, for the most part, everything on a Call of Duty map is able to be shot through.

This means that bullet penetration plays a major role in the game. If the penetration in multiplayer is high, ducking behind cover has very little meaning. However, if it’s low, then it becomes extremely difficult to kill enemies near walls, cover, etc.

Well, in Black Ops Cold War, guns won’t be too affected by bullet penetration. This includes the FMJ attachment, which will not be a part of multiplayer. Instead, guns will have a base bullet penetration value that’s the same across the various classes. Treyarch developer Tony Flame explains more in a recent tweet.

So basically, bullet penetration depends on the class of weapon you’re using. Assault rifles will deal more penetration damage than a submachine gun but less than a light machine gun. This is a welcome change to multiplayer, as the FMJ attachment could be a little overpowered but also inconsistent at the same time.

Hopefully, we’ll be able to see this change in action when the open beta releases on October 8. Make sure to keep up with Daily Esports for all Black Ops Cold War news.

More Stories To Read
Author
Image of Joey Carr
Joey Carr
Joey Carr is a full-time writer for multiple esports and gaming websites. He has 7+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.