Call of Duty: Vanguard Season 1 patch notes revealed
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Call of Duty: Vanguard Season 1 patch notes
Provided by Activision

Call of Duty: Vanguard Season 1 patch notes revealed

A long list of changes have been detailed by Sledgehammer Games

The Season 1 patch notes for Call of Duty: Vanguard have officially gone live. This update contains a mix of new seasonal content and balancing changes, covered in the patch notes. Players will get access to new content, like the new multiplayer maps, battle pass and weapons etc. on Dec. 8, when the Pacific update goes live in Warzone.

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For now, though, players can read through the patch notes to see what changes for Season 1 of Vanguard.

Vanguard Season 1 patch notes

The full patch notes were posted on Sledgehammer Games’ blog. Players can check that out if they wish to read a more in-depth analysis of the new content coming with Season 1. However, down below, we’ve got all the major changes coming with Vanguard’s first post launch season.

Gameplay

  • Changes to player Mounting. Players reported issues regarding mount height and objects not appearing mountable.

Weapons

  • Balancing (Live Dec. 9)
    • General
      • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7.
    • M1 Garand
      • Reduced Recoil.
    • Type 99
      • Reduced Aim Flinch.
      • Reduced ADS Time.
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • 3-Line Rifle
      • Reduced ADS Time.
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • Sniper Attachments
      • Hollow Points now reduce range.
    • Top Break
      • Using lower caliber ammo now reduces range instead of damage.
    • Shotguns
      • Buck and Slugs
        • Reduced ADS speed penalty.
        • Reduced headshot multiplier.
      • Birdshot
        • Reduced headshot multiplier.
  • Gunsmith
    • Custom Mods: players can save custom builds.
    • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.
  • In-Game
    • Bug where players would load into game with an invisible weapon has been fixed.
    • Combat Shields now correctly display skins while stowed.
  • Progression and Camos
    • XP
      • XP rates have been increased for Snipers.
    • 3-Line Rifle
      • Bloodthirsty Challenges have been changed to Prone Challenges.

Killstreaks

  • Mortar Barrage – (Live Dec. 9)
    • Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
  • Flamenaut
    • Added damage direction indicators for players using Flamenaut.
  • Fire Bombing Run
    • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.
  • Attack Dogs
    • Fixed a missing VFX path when the whistling animation plays.
  • UI
    • Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

  • Dead Drop
    • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
    • Charge time has been doubled.
  • Goliath
    • Made it easier to determine if a deployed Goliath is friendly.

Challenges

  • Fixed an issue with “Grizzled Veteran – Get X Eliminations in Hardcore Mode” not tracking properly.

Progression

  • Fixed bug preventing some players from unlocking reticles.

Maps

  • Demyansk
    • Fixed an exploit where players could exit the map.
  • Oasis:
    • Fixed exploits where players could exit the map.
  • Tuscan
    • Fixed a rare issue where players spawn outside of the map.
  • Numa Numa
    • Fixed a rare issue where players spawn outside of the map.
  • Shipment (Live Dec. 9)
    • Adjusted spawn logic to prevent spawn traps

Clan

  • UI/UX
    • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.

Menus

  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.

Performance & Connectivity

  • Improved stability when connecting to lobbies.
  • Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Live Dec. 9)

There are a few major things to takeaway from these patch notes. The weapon balancing included with Season 1 is extensive, which players were hoping to see. Also, the developer nerfed several attachments that players felt were overpowered.

Speaking of overpowered items, the developer also nerfed the Mortar Barrage, which was receiving its fair share of complaints as well. Finally, there are several bug fixes, including out-of-map exploits, strange spawns, the Dead Drop glitch and more. Fans can expect the full Vanguard Season 1 update to arrive early in the morning on Dec. 9.

Author
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Joey Carr
Joey Carr is a full-time writer for multiple esports and gaming websites. He has 7+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.