The negatives from the first weekend of the Black Ops Cold War open beta
Image Credit: Bethesda
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Black Ops Cold War open beta multiplayer treyarch skill-based matchmaking aim assist
Image via Activision

The negatives from the first weekend of the Black Ops Cold War open beta

This article is over 4 years old and may contain outdated information

As one might expect, the open beta for Call of Duty: Black Ops Cold War had some negative aspects. The community certainly let Treyarch and Activision know of these complaints, which could be a good thing in the long-run. The developers can look at what wrong and fix those aspects for the full build of the game. However, over the first weekend of the beta, these issues ravaged Black Ops Cold War. Today, we’ll be going over what those problems were and how Treyarch could fix them for the future.

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Black Ops Cold War open beta negatives

Starting off, we believe that this new Call of Duty title has tremendous potential. The core gameplay from the beta felt solid and there were vast improvements made from the Alpha. However, this doesn’t mean that the experience was perfect. In fact, it was far from it. Although, that’s what a beta is for; Treyarch can now take the criticisms and improve upon them for the November 13 launch.

Speaking of criticisms, we had a few while playing the open beta. For starters, let’s get the 600-pound gorilla out of the way. Skill-based matchmaking was alive and well in the beta and most of the community knew it. It seemed a bit stricter than in the Alpha but this is something we’re just going to have to accept. SBMM is the way of the future with multiplayer titles. Hopefully, the full version of the game will feature less strict SBMM, though.

Call of Duty: Black Ops Cold War open beta
Image via Activision

Moving on to actual gameplay concerns, the overall movement system needs a rework. Sliding is by far the best method of moving around the map, which is 100% backward. Treyarch needs to increase the movement speed of walking, sprinting, etc. and reduce the power of sliding.

In addition to the sliding issue, aim assist also needs another pass-through. It seemed far too inconsistent over the weekend and this resulted in some strange gunfights. Perhaps Treyarch could introduce some actual aim assist options like Modern Warfare features.

Lastly, the connection in Black Ops Cold War is currently unacceptable. Too many times, players experienced lag or disruption from the servers. While the developers have stated they’re going to look at this problem, it still needs to be addressed. If this specific issue rolls over to launch, players won’t give Black Ops Cold War much of a chance.

Hopefully, these issues from the first weekend will be solved by next weekend or at least by November 13. Make sure to keep up with Daily Esports for all Call of Duty news.

Author
Image of Joey Carr
Joey Carr
Joey Carr is a full-time writer for multiple esports and gaming websites. He has 7+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.