Patch 9.11 went live Tuesday, bringing with it much-needed nerfs to Guinsoo’s Rageblade and Conqueror. It’s time to look forward to Patch 9.11 and the post-Mid-Season Invitational changes Riot has in mind.
The Scorn of the Moon, Diana, is undergoing lage gameplay changes with tweaks to her passive. Her base mana is going down to 335 from 372, but she’ll now gain 45 mana per level, up from 20. Her attack speed is going up to 0.725 from 0.625, and she’ll now be gaining 2.30 attack speed per level, up from 2.25. The damage ratio on her passive, Moonsilver Blade, is dropping to 0.6 from 0.8 and the ability now no longer grants bonus attack speed after casting a spell or restores mana after proccing. In return, it will now grant her 20 percent attack speed after proccing. The tip of her Q, Crescent Strike, will now reveal Fog of War, and her E, Moonfall, is having its cooldown dropped by six seconds at all ranks, now starting at 20 seconds and dropping to 12 seconds.
Every team’s rock in the top lane Malphite is receiving a small gameplay update to solidify his identity as a tank. His attack speed growth is dropping to three from 3.4, his base armor is increasing to 40 from 37, his armor growth is increasing to four from 3.75, and his base health is increasing to 575 from 574.2.
His passive, Granite Shield, will make Malphite glow when it’s charged, allowing players to see it better, and Malphite’s size will increase with bonus armor, with size capping around 700 armor.
His bread-and-butter ability, Seismic Shard, is having its range increased to 700 from 625 and now has a speed of 1,400, up from 1,200, and spawns closer to the target. Instead of stealing enemy movement speed, the ability now speeds up Malphite and slows the target by a flat percentage, starting at 20 percent at rank one and scaling up to 40 percent at max rank.
Thunderclap is the name of his new W, renamed from Brutal Strikes. Its mana cost is going up to 30 from 25, and the AP and armor ratios on the initial hit are dropping to 20 percent from 40 percent and to 15 percent from 20 percent, respectively. The ability resets Malphite’s auto attack timer and causes the next one to deal bonus damage, starting at 30 damage at rank one and scaling to 90 at max rank and scaling with 150 percent of his armor and 20 percent of his AP. For the next six seconds after casting the ability, Malphite will cleave the ground in front of him to deal physical damage, starting at 10 damage at rank one and scaling up to 50 damage at max rank and scaling with 10 percent of his armor and 20 percent of his AP. The ability passively grants Malphite 10 percent more armor, a value that triples when Granite Shield is active.
His E, Ground Slam, is having its mana cost dropped by 10 at all ranks, now starting at 40 mana and scaling up to 60 mana.
The Teemo changes from the 9.6 PBE cycle are back for even more testing. Read up on them in our official breakdown here.
Monkey king Wukong is also receiving a pretty hefty update, though these changes are unlikely to ship this patch.
His passive is being redone, now called Strength of Stone. Wukong now applies the first part of his new passive, Crushing Blows, whenever he or one of his clones deal damage to an enemy. For each stack of Crushing Blows, the target will take four percent increased damage from Wukong and his clones. The second part, Stone Skin, gives Wukong bonus armor and magic resistance when three or more enemy champions are visible and within 1400 units. Bonuses last for six seconds and will refresh if enemies remain in the area.
His new Q is called Magical Golden Staff and passively grants Wukong 125 extra attack range after casting any spell. The ability now deals magic damage that scales from 20 damage at rank one to 100 at max rank and no longer scales with bonus AD. While it no longer reduces armor on the target, it will heal Wukong for 20 health at rank one, scaling up to 60 health at max rank and scaling with 25 percent of his AD. This healing is halved against minions.
Wukong’s W is being renamed to Warrior Trickster and now creates a clone that will attack nearby enemies, dealing half of Wukong’s basic attack damage instead of exploding for magic damage. The clone’s duration is increasing to 2.5 seconds at rank one and scales up to 4.5 seconds at max rank, instead of lasting for a flat 1.5 seconds, though Wukong’s own invisibility will last the same amount of time. Wukong will now dash for 200 units instead of 100 units when casting the ability, which is having its cooldown reduced by two seconds at all ranks, now starting at 16 seconds at rank one and scaling down to eight seconds. This new cooldown now begins when the clones dies, not upon spawn.
His E, Nimbus Strike, now spawns interactable clones that can block skillshots, but its AD ratio is dropping to 0.5 from 0.8. His ultimate, Cyclone, no longer prevents him from casting other spells; instead, casting other abilities will cancel Cyclone.
Everyone’s favorite blobman Zac is also receiving a mini-rework, though this one is more of a revert.
The cooldown on his Q, Stretching Strikes, is increasing at early ranks, now starting at 15 seconds and scaling down to nine seconds at max rank instead of beginning at 13 seconds.
His W, Unstable Matter, now deals two percent of the target’s maximum health per 100 AP Zac has, meaning AP builds on the champion will be stronger.
His ultimate, Let’s Bounce, is being reverted to its pre-rework version. Now, Zac bounces four times, dealing 140 damage at rank one and scaling up to 280 at max rank, scaling with 40 percent of his AP. Enemies hit by multiple bounces take 50 percent reduced damage. The first bounce knocks targets back for one second, and each bounce slows the target by 20 percent.
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