Riot ships Wukong updates to the PBE

Riot's updated Wukong with changes to his kit, to be tested in League of Legends' beta environment

League of Legends's Icon Nicholas Ray · 14 May 2019


Image via Riot Games

In a follow up to a post made last week highlighting Riot’s plans for Patch 9.11, Riot design director Andrei “Meddler” von Roon unveiled the context surrounding a mini-rework for Wukong available in the PBE.

Meddler’s original update describeds some minor adjustments around Wukong’s clone duration and damage scaling. He saidys that the latest iteration of changes in the PBE were developed with the help of feedback from Wukong mains. Here’s what’s currently out for testing.

(NEW) Passive: Strength of Stone

“Part 1 Crushing Blows - New:

Whenever Wukong or one of his clones damages an enemy champion, they apply a stack of Crushing Blows to that target. Targets take 4% increased damage from Wukong and his clones for each stack of Crushing blows (max 5).”

“Part 2 Stone Skin - Redesigned:

When 3+ enemy champions are visible within 1400 units, Wukong gains Armor and MR equal to 20 + 2 per level + 0.2*his bonus Armor/MR respectively. Bonuses last for 6s and renews if enemies remain near. Currently uses the Gargoyle's Stoneplate activation VFX when up.”

  • The goal here is to experiment with a double passive that adds some complexity to Wukong’s otherwise simplistic kit, and can be relevant in a wide variety of contexts presented by a given game state.

(NEW) Q - Golden Magical Staff

“ Wukong gets 125 range on his next AA after he casts any spell (not just Q).”

“Now deals 20-100 bonus magic damage instead of 10-130 (+0.4 AD) bonus physical damage. Now heals for 20-60 (+0.25 AD) health (halved on minions) instead of shredding the target's Armor.”

  • Riot’s aim here is to provide Wukong with different ways to trade, in lane especially, and remove the inherent “burstiness” of his typical combo pattern.

(NEW) W - Warrior Trickster

“Clone created now attacks nearby enemies dealing 50% of Wukong's damage instead of exploding for magic damage at the end of its life.”

“Clone lifespan increased to 2.5-5.0s (invisibility duration for Wukong himself unchanged).”

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“Wukong creating a clone and Wukong pushing 'S' to stop moving will now look identical to enemy players (can bait them into believing you've cast W when all you've done is stopped moving).”

“Wukong's dash range when casting W increased to 200 units (was 100).”

“CD now starts on clone death, not on clone creation (clone uptime, especially with CDR, becomes too high otherwise, CD reduced so that non-CDR builds aren’t too punished).”

  • The balance team wants to invest heavily in Wukong’s themeatic of being a literal “Warrior Trickster”. To do so, they’re making the clone have relevance outside of outsmarting your opponents.

E - Nimbus Strike

“Other images of Wukong are now interactable clones that look just like Wukong and can be interacted with like any other unit. That means enemies won't be certain which exact target Wukong himself is going to until he gets there. Clones can also block skillshots.”

“AD ratio to 0.5 (was 0.8)”

“Now checks for secondary targets in a much larger area around the primary target.”

  • These changes will balance out the buffs given to Warrior Trickster by removing some front-loaded damage on Wukong’s kit. The AD ratio nerfs are supposed to encourage players to choose a wider variety of build paths depending on the situation.

R - Cyclone

“Other spells are no longer locked out while you're using R. If you cast another spell, it will immediately cancel the ult in progress. Makes it easier to chain spells together basically if you want to end the ult early.”

  • This adjustment will increase the overall usability of the ultimate, and make for some interesting combo and animation cancelling possibilities.

If you’re a Wukong main, these changes may feel like an early Christmas gift if not for the sole fact that someone at Riot is actually listening to you. The mini-rework is specifically tailored towards people who already play Wukong, rather than potential newcomers to the champion. They hope to increase to the overall mastery and satisfaction levels that come with playing as or against the champion.

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