Modern Warfare 2 and Warzone 2 Season 3 patch notes
Call of Duty: Modern Warfare 2 Warzone 2 Season 3 Patch Notes
Provided by Activision

Modern Warfare 2 and Warzone 2 Season 3 patch notes

See what's in store for Season 3

Season 3 of Call of Duty: Modern Warfare 2 and Warzone 2 has been officially announced, but not in the traditional way. Instead, Activision invited content creator FaZe Dirty out to the Infinity Ward studio to showcase some of the new content that’s arriving in the seasonal update.

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In addition to seeing this new content, we also got confirmation that Modern Warfare 2 and Warzone 2 Season 3 is launching on April 12, and that’s today. Below, you can see the full list of patch notes.

Modern Warfare 2 and Warzone 2 Season 3 patch notes

WEAPON BALANCING

Season 03’s changes add more responsiveness to movement and the fluidity of combat including a reduction to the intensity of damage feedback (e.g., camera shake and HUD overlays). We have also decreased the magnitude on some of the more punitive Attachment cons. We feel this will result in an expansion in Attachment viability that will enable a broader spectrum of playstyles to excel—Including a change to Explosive Ammo, which allows Bolt-Action Sniper Rifles to down players in one shot. As we head into Season 03 Reloaded, we will be keeping a close eye on Weapons, Equipment, Killstreaks—among other mechanics, to ensure fair, fun, and strategically rich gameplay.

NOTE: Updates listed below that have certain impacts listed for Armor are only present in Warzone 2 and are indicated with: “Warzone 2.0 Only”

In the context of the below changes—when a Minimum Armor Damage value is added to a Weapon or Attachment, it is an increase to effectiveness. When a Maximum Armor Damage value is added, it is a decrease to effectiveness.

 

» Assault Rifles «

 

  • ISO Hemlock
    • All Damage Ranges reduced
    • Lower Torso Damage reduced

 

  • M13B
    • Headshot Damage slightly reduced
    • Lower Torso Damage increased
    • Mid-range Damage distance increased
    • Upper Torso Damage slightly reduced

 

  • STB 556
    • Headshot Damage increased
    • Leg Damage increased
    • Lower Torso Damage increased
    • Mid-range Damage distance increased
    • Mid-range Damage reduced

 

  • TAQ-56
    • Headshot Damage Increased

 

» Battle Rifles «

 

  • FTAC Recon
    • Movement Speed increased
    • Semi-Auto Leg Damage increased
    • Semi-Auto Minimum Armor Damage increased  | Warzone 2.0 Only
    • Semi-Auto Upper Torso Damage increased

 

  • Lachmann 762
    • Movement Speed increased

 

  • SO-14
    • Movement Speed increased
    • Semi-Auto Minimum Armor Damage increased  | Warzone 2.0 Only

 

  • TAQ-V
    • Minimum Armor Damage increased  | Warzone 2.0 Only
    • Movement Speed increased
    • Semi-Auto Lower Leg Damage increased

 

» Handguns «

 

  • Basilisk
    • Minimum Armor Damage reduced  | Warzone 2.0 Only

 

» Light Machine Guns «

 

  • RAAL MG
    • Headshot Damage reduced
    • Minimum Armor Damage added to Semi-Auto Firing Mode  | Warzone 2.0 Only
    • Semi-Auto Headshot Damage increased
    • Semi-Auto Upper Torso Damage increased
    • Semi-Auto Lower Torso Damage increased

 

  • RPK
    • Close-mid Damage slightly reduced

 

» Marksman Rifles «

 

  • Tempus Torrent
    • All Damage Ranges reduced slightly
    • Close-mid Damage reduced slightly
    • Headshot Damage reduced

 

» Submachine Guns «

 

  • Submachine Gun Hip Spread accuracy increased

 

  • BAS-P
    • ADS Move Speed increased
    • All Damage Ranges increased
    • Minimum Armor Damage added to Semi-Auto Firing Mode  | Warzone 2.0 Only

 

  • Lachmann Sub
    • Headshot Damage decreased
    • Burst-Fire Leg Damage increased
    • Burst-Fire time between shots decreased
    • Burt-Fire Torso Damage increased

 

  • MX9
    • Sprint to Fire Speed increased

 

  • Vaznev-9K
    • Headshot Damage decreased

 

  • VEL 46
    • Headshot Damage decreased

 

ATTACHMENTS

Ammunition

  • Basilisk
    • .500 Snakeshot
      • Maximum Armor Damage added  | Warzone 2.0 Only
  • Explosive
    • Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot  | Warzone 2.0 Only
    • Explosive Ammunition has been added to the MCPR-300 progression tree
  • ISO Hemlock
    • .300 Blackout (All Types)
      • Headshot Damage increased
      • Hip Spread accuracy while prone increased
      • Initial Recoil increased slightly
      • Long-range Damage decreased
      • Mid-range Damage increased
      • Minimum Armor Damage added to Semi-Auto Firing Mode  | Warzone 2.0 Only
      • Recoil violence increased

Barrel, Stock, and Magazine Attachment stats are affected according to how ‘Large’, ‘Small’, ‘Heavy’, ‘Light’, ‘Long’, or ‘Short’ they are relative to other Attachments. In essence, the below changes increase the upsides of most Attachments stats while decreasing their downsides—resulting in an overall increase to Attachment power level.

 

Barrel

  • Heavy Barrels
    • ADS Speed penalty slightly reduced
  • Light Barrels
    • Muzzle Velocity penalty reduced
  • Short Barrels
    • ADS Speed benefit increased
    • Damage Range penalty reduced
    • Hip Spread accuracy benefit increased while moving and firing
    • Hip Spread accuracy penalty for Shotguns decreased while moving and firing

 

Bipod

  • ADS Speed penalty reduced 

Laser

  • Laser brightness increased

 

Magazine

  • Large Magazines
    • Light Machine Guns (Global)
      • Handling and Movement penalties reduced
    • Kastov 545
      • 60 Round Magazine
        • Handling penalty reduced
    • Kastov 762
      • 40 Round Magazine
        • Handling penalty reduced
    • Lachmann Sub
      • 50 Round Drum
        • Handling penalty reduced
    • M13B
      • 60 Round Magazine
        • Handling penalty reduced
    • M16
      • 60 Round Magazine
        • Handling penalty reduced
    • Vaznev-9K
      • 45 Round Magazine
        • Handling penalty reduced
    • VEL 46
      • 50 Round Magazine
        • Handling penalty reduced
      • 60 Round Magazine
        • Handling penalty reduced

 

 

Small Magazines

 

 

  • Movement Speed increased

 

  • Sprint to Fire Speed increased

 

  • Fennec 45
    • Fennec Double Tap Mod (Benefits from Small Magazine buffs)
      • Damage increased
      • Damage Ranges reduced
      • Minimum Armor Damage added  | Warzone 2.0 Only
      • Time between bursts reduced
  • STB 556
    • Single Tap Mod (Benefits from Small Magazine buffs)
      • Damage increased
      • Mid-range Damage distances increased
      • Minimum Armor Damage added  | Warzone 2.0 Only
      • Time between shots increased

 

 

Rear Grip

 

  • Basilisk
    • Akimbo Basilisk
      • Maximum Armor Damage added  | Warzone 2.0 Only 

 

Stock

 

  • Heavy Stocks
    • ADS Move Speed penalty reduced
    • Aiming Stability benefit increased
    • Aim Walking Steadiness benefit increased 

GENERAL

 

  • Blueprints
    • Pro-Tuning is no longer removed from all Attachments when altering a Pro-Tuned Blueprint     
  • Bomb Squad
    • Explosive Damage mitigation now also applies to Armor | Warzone 2.0 Only
  • Damage Feedback
    • Visual feedback adjusted to increase visibility when taking damage
  • Death Effects
    • Death Effects are now visible when killing AI
  • Dive
    • Diving fire delay reduced
  • Slide
    • Sliding speed slightly increased    

 

FIELD UPGRADES

 

Adjustments

  • Added Thermal Vision to the Tactical Camera for Night Map Modes

 

EQUIPMENT

 

  • Gas Grenades should no longer detonate enemy explosives
  • Claymore | Warzone 2.0 Only
    • Armor damage reduced
  • Flash Grenade
    • Flash effect duration reduced
  • Frag Grenade  | Warzone 2.0 Only
    • One hit kill radius against fully armored Players reduced
  • Proximity Mine  | Warzone 2.0 Only
    • Armor damage reduced
    • Armor damage reduced against crouched or prone Players
  • Semtex 
    • Now kills downed Players when stuck 

KILLSTREAKS

 

  • Players watching a Killcam after getting killed by a Cruise Missile will no longer be looking downwards when they respawn
  • Reduced the range of screen shakes for Precision Airstrike explosions
  • Juggernaut should now be able to see the tablet screen when planting or defusing a bomb
  • Bomb Drone  | Warzone 2.0 Only
    • Can no longer down fully armored Players
  • Cluster Mine  | Warzone 2.0 Only
    • Armor damage reduced 

       

VEHICLES

 

  • Vehicle windows can now be destroyed by melee attacks
  • Vehicle tires can now be popped with knives 

AUDIO

 

  • Added a new cinematic music slider to the front end, which will allow Players to control UI music, game intros/outros, and cinematic sequences separately from music that happens during gameplay
  • Various refinements to footstep and occlusion mixes 

SOCIAL

 

  • Groups Request Manager
    • Quality of life improvements for requests to join groups in the Social menu. 
  • Recruit a Friend
    • Know someone who has yet to experience Call of Duty: Warzone 2.0? You and your friends can get rewarded through the new Recruit a Friend program.
    • Recruits and recruiters can then earn rewards for completing challenges together
      • NOTE: This Program is not available in Austria, Argentina, Belgium, Czech Republic, Denmark, Ireland, New Zealand, Norway, Peru, Poland, and the Philippines.

UI/UX

 

  • Player names now appear in the squad lists of a Private Battle Royale Match
  • Added the ability to preview tracers and death effects that come with weapon Blueprints
  • New front end/pre-game lobby scene 

GLOBAL BUG FIXES

 

Weapons Bug Fixes

  • Fixed an issue that disallowed Tuning on the Assault-60 Stock Factory for the FSS Hurricane, FTAC Recon, and Tempus Torrent
  • Fixed incorrect ammo names on the SPW 40mm HE and KL40-M2 Underbarrel Grenade Launchers
  • Fixed numerous Blueprints that were unable to be brought into DMZ
  • Fixed Underbarrel Launcher and Underbarrel Shotgun Attachment compatibility issues
  • Fixed .50 GS Barrels that were not equipping properly
  • Fixed P890 Triggers that were not equipping properly
  • Fixed Attachment descriptions for unlocks on the KV Broadside progression tree
  • Fixed an incorrect unlock level description on the SP-X 80 progression tree
  • Fixed an issue with the progression of .50 GS and KV Broadside camo challenges
  • Fixed an issue where the UI would sometimes incorrectly display 6 out of 5 attachments

 

Vehicles Bug Fixes

  • Fixed an issue preventing tires on the Armored Truck from being popped
  • Fixed the minimap icon of the neutral LTV with a turret not having a turret
  • Fixed an issue that makes the Player getting stuck in vehicles much less likely
  • Fixed an issue where roof-exiting on an ATV could push the Player through collision objects
  • Fixed an issue that allowed Players to exit a vehicle and leave Maps in certain areas
  • Fixed an issue causing vehicles to sometime become disabled when one of their tires was still on land
  • Fixed an issue that allowed helicopters to fly through objects after deploying AI
  • Fixed an issue causing flares on the Heavy Chopper to deploy too high
  • Fixed an issue causing War Tracks to not clear from Players in the turrets of the Armored Patrol Boat if the driver dies

 

Killstreaks Bug Fixes

  • Fixed an issue causing Crossbow bolts to not damage Recon Drones and Bomb Drones
  • Fixed an issue causing Explosive Crossbow bolts to not damage the Wheelson
  • Fixed a handful of issues that prevented Cluster Mines from being damaged correctly by different sources
  • Fixed a small number of out of bounds issues that could impact piloting a Drone

 

Field Upgrades Bug Fixes

  • Fixed an issue that prevented Armor from being used while DDoS was active

 

Equipment Bug Fixes

  • Fixed a bug that would sometimes prevent Players using the Riot Shield from being killed by Drill Charges

 

UI/UX Bug Fixes

  • Fixed an issue where Players could spam invites to other Players as a form of griefing
  • Fixed an issue allowing Players to whisper, toggle mute, report or block Players, and add friends from the Leaderboard at the end of a match
  • Fixed an issue causing misaligned stats in the Scoreboard in Multiplayer
  • Fixed an issue affecting Double Kill Challenge tracking in the UI
  • Fixed an issue where the Basilisk, .50 GS and LA-B 330 weapons had incorrectly set weapon camo challenges
  • Fixed an issue allowing custom Perk Packages to be edited while in-game
Author
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Joey Carr
Joey Carr is a full-time writer for multiple esports and gaming websites. He has 7+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.