How Mordekaiser's rework will slate into pro play

The new king of top lane will be available in pro play for the first time this week.

League of Legends's Icon Nicholas Ray · 17 Jun 2019

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Image via Riot Games

The new Mordekaiser VGU should be available in competitive play for the first time this week in Korea, North America, and Europe as the regions transition into Patch 9.12. Given the fact that his win rate remains over 52% even after a recent hot-fix, we can expect him to be a highly contested pick.


Now is the perfect time for teams to incorporate the Master of Metal into their team compositions. Safe marksmen such as Sivir, Caitlyn, and Ezreal are running rampant in the current meta with their ability to control teamfights and sieges from a distance in the late game. Mordekaiser’s ultimate, Realm of Death, provides the perfect solution for dealing with their DPS and poke: it removes them from the game.


Mordekaiser can also provide his team with the ability to eliminate the champions that are protecting the enemy’s squishy damage-dealers. Two of the main competitively viable forms of safety for ADCs right now revolve around hard crowd control and buffing or shielding.

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Yuumi and Lux support, and Skarner and Sejuani in the jungle, can do all of these things reliably and have a high presence in pro play. Removing an enemy’s peel, bonus stats, or even their potential to Smite an objective are only a few of the creative uses for the ability.


All of this combined with a safe laning phase packed with healing, waveclear, and CC will make Morde a threat in the right hands, no matter which lane he’s going into. Expect him to be picked as a counter to a wide variety of strategies, but he’ll be especially potent against comps centered around protecting one or two main damage sources.


Tune into the first game of Week Three of League of Legends Champions Korea between SK Telecom T1 and Damwon Gaming on June 19 at 1 a.m. PDT for a chance to see Morde’s VGU in action.

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