Lead game designer David “Repertoir” Capurro shared the latest update on the progress of Ryze’s newest rework and it’s completely different from the changelist from a few days ago.
News of a gameplay update for Ryze surfaced a few weeks back in a post by Riot design director Andrei “Meddler” von Roon to the League of Legends forums. The reasoning behind changing the Rune Mage again was so that he could be easier to play across various skill levels, and not just high elo.
Repertoir said in his original tweet a new list of adjustments would release this week that would be less drastic than last week’s, and he was right. The biggest way that this new list of changes differs is that his shield was completely scrapped, thus removing the experimental synergy between it and his Rune Prison (W).
Here are the biggest things that Riot has changed since the last update on Friday.
Rune Prison (W)
Spell Flux (E)
Realm Warp (R)
Seeing all of the numbers is one thing, but how will these things make Ryze easier to play at all levels? Of course this is still a work in progress, but it seems that the direction Ryze is headed will eliminate the amount of inputs required to play him well, while also adding a degree of counterplay to his kit.
Less experienced Ryze players won’t have to worry as much about hitting enough abilities to proc their shield and, when trying to make a daring escape, they’ll be forgiven for a misclick or two on Realm Warp. And with the point and click root being removed on his W, his opponents will have the chance to actually lane against him, rather than being fodder for target practice.
Since the balance team is live-tweeting their development of Patch 9.12, we can probably expect a bunch more updates on Ryze in the near future. You can follow the team’s blog or look for the hashtag #lifeofapatch.