League of Legends
Call of Duty
FMPONE, one of the most famous community creators of maps for Counter-Strike: Global Offensive (CS:GO), has given an update on the progress he’s making in redesigning Cache. Cache has been removed from the Active Duty lineup as Vertigo has taken its place.
FMPONE is most known for his former Active Duty map Cache, but he has contributed with other fantastic maps featured in CS:GO. These include Season, Santorini, and Sub-Zero. Unfortunately, none of those have made it further than the Competitive map pool.
— FMPONE (@FMPONE) June 24, 2019
From the picture in the tweet, it seems like FMPONE has most of the areas already done. From his worm comment, it seems like he’s making slow progress or perhaps he’s having trouble with three areas around B site marked with red checkmarks. Heaven, sunroom or toxic, and B halls.
If we compare the last photo update he’s posted on May 21, one month ago, we can see great progress. Here they are side by side:
The newest update, apart from three red checkmarks around B site, also shows that work on the whole of squeaky, A main, and terrorist spawn. This leads me to conclude that it is only the red checkmark areas that need to be dealt with before the map is fully reworked. I’m confident that if FMPONE continues to work consistently, we are sure to get a fresh and reworked Cache map sometime this year. Perhaps in a month or so?
Vertigo, Cache’s replacement map, has not been received well by a hefty chunk of the community as well as the pros themselves. A lot of the arguments speak out against a boring A site map layout. In a lot of pro matches, a well-smoked-off A site makes it seemingly impossible for the bomb to be defused by the CTs. This makes the map heavily T-sided. However, if Cache will take out Vertigo when it’s back is a mystery, at least for now.
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